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==Ways to Escape== ===Perimeter Breakout=== ====Method 1==== *Obtain: [[Flimsy Cutters]] or better, 2 [[Crowbar|crowbars]] or [[Sturdy Shovel]]/[[Sturdy Pickaxe|pickaxe]], a [[Bed Dummy]], [[Guard Outfit|guard]] or [[Infirmary Overalls|infirmary outfit]], [[Energy Drink]] or other items with similar or better stamina regeneration * Find the generator room, left of the staircases in the middle of the cell blocks, on the 2nd floor. Go to the smaller room adjacent to it, and chip a hole there. Don't worry about covering it up, guards do not patrol there. *Place the bed dummy in your cell, make sure you have full stamina, equip all the items you need and wait for evening roll call. *Once roll call hits quickly attend it and go to the generator room. Equip your guard or infirmary outfit. 20 seconds before roll call ends, shut off the generator and rush outside. *While waiting for the "return to cell" bar to dissappear, find a spot where only 1 fence seperates you from the perimeter wall and guards are unlikely to patrol. Once the bar is gone, make sure no guards are nearby and cut the fence fast. Go through to the outer wall, chip it and escape! ==== Method 2==== *Obtain a [[Multitool]], [[Plastic Key|Plastic red key]] and an [[Adrenaline Shot]]. *Head south from the 1st floor cell block, past the multiplayer escape area. You'll see the visitation centre - go through the red door to the vistor side, and head left. *When no guards are nearby, dig under the white door and head south to the outer wall. Chip trough it with your multitool, timing the second button press right after the sniper hits you - if you're too late, the sniper will interrupt the chipping animation and the guard dogs will knock you out, losing your progress *Run for the border - the dogs are not far behind. You've escaped! === A Grave Affair=== '''( Single-player only escape)''' *Find the [[inmate]] with a quest named "My Zombie". The inmate who has the favor is always the first one when you start the game. * It's an 8 parts quest, do everything in order to win the special key. *You need 60+ intelligence. *Go to the building in the North-West(top left), there is a coffin, equip your key and click on it. You're out! ===Monster Mash=== '''( Multiplayer only escape)''' '''Preparations:''' *Reach 60+ [[intelligence]]. *Acquire two [[Circuit Board]], two [[Wire]], and two [[Molten Plastic]]. * Find Guards with Cyan Keycard and Red Keycard to make Fake Keycards of both. *Acquire a [[Weathervane]] and two [[Wire]] to craft a [[Lightning Conductor]]. *Get two [[Tub of Bleach|Tub(s) of Bleach]] and two [[Inmate Outfit|Inmate Outfit(s)]] or [[Guard Outfit|Guard Outfit(s)]] and craft two [[Infirmary Overalls]]. * Rummage through desks to find one [[Bolts|Bolt]]. '''The Escape:''' '''Part 1: Collecting Parts''' *Go to the north-east area of the second floor, next to the job center. Go through to the multiplayer door, search the desk, and grab the Monster Leg. *Go to the south-west area of the first floor into the Infirmary. Go through the medical staff hallway using your Infirmary Outfits and go to the cyan door, use your keycard, and have your partner grab the Monster Arm out of the desk. '''Part 2: The Escape!''' *Grab the Monster Leg, Arm, and Bolt and head to the Professor's lab. Have someone open the door and another go inside to place all the objects on the monster-shaped table. * Head to the area above the Professor's lab and use your fake red keycard on the door. Have a partner with the lightning conductor go through the door, go upstairs, and place it on the slot in the upper left hand corner of the outside room. *Grab everyone and go back to the Professor's lab. Click "Escape" on the monster. You're out!
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