Difference between revisions of "U.S.S. Anomaly"

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* Increase your intellect to 60 (70 to upgrade the contraband pouch useful but not necessary).
 
* Increase your intellect to 60 (70 to upgrade the contraband pouch useful but not necessary).
 
* You'll need to get the following
 
* You'll need to get the following
** Screwdriver/Pickaxe or 2 Energy Modules
+
**[[Screwdriver]]/Pickaxe or 2 [[Energy Module|Energy Modules]]
** A Contraband Pouch
+
** A [[Contraband Pouch]]
**A Red Key
+
**A Red [[Keys|Key]]
* Obtain a Jetpack. You can obtain a Jetpack by doing the following:
+
* Obtain a [[Jet Pack|Jetpack]]. You can obtain a Jetpack by doing the following:
** Security Room (Easier): Find a screwdriver and head to the area above the East Maintenance Man's room. Place a desk underneath the vent and equip your screwdriver and unscrew the vent above that room and head east above the contraband room. Break that vent and go down to get Jetpack of desk, now leave.
+
** Security Room (Easier): Find a screwdriver and head to the area above the East Maintenance Man's room. Place a desk underneath the vent and equip your screwdriver and unscrew the vent above that room and head east above the contraband room. Break that vent and go down to get Jetpack from the desk, then leave.
 
**Force Field: Go to the corner near the front of the [[Control Room]] but go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown of the [[generator]]). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jetpack.
   
 
* Head all the way to the left (Where the dogs are at and there are contraband detectors behind Red Key doors.) Go in there, head the farthest left that you can in that room, and then turn off the gravity.
Alternatively dig into the wall of the contraband room
 
** Force Field: Go to the corner near the front of the Security Room BUT go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown generator). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jetpack.
 
 
* Head all the way to the left (Where the dogs are at and contraband detectors behind Red doors. Go in there, head the farthest left that you can in that room, and then turn off the gravity).
 
 
* Escape!
 
* Escape!
*OR, just find a screwdriver or crowbar, get the jetpack, find guard number 3, steal his key and yolo through the sensors and security. Since the dogs take a few seconds to find contraband, you can escape within 3 in game hours.
+
*OR, just find a screwdriver or [[crowbar]], get the jetpack, find guard number 3, steal his key and yolo through the sensors and security. Since the dogs take a few seconds to find contraband, you can escape within 3 in game hours.
   
 
=== '''Perimeter Breakout''' ===
 
=== '''Perimeter Breakout''' ===
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* Increase your intellect to 60 (50 if you would rather get 2 lightweight cutters)
 
* Increase your intellect to 60 (50 if you would rather get 2 lightweight cutters)
 
* You'll need to get the following:
 
* You'll need to get the following:
** Screwdriver
+
**[[Screwdriver]]
** Sturdy Cutters (Or 2 lightweight cutters if you managed to get 2 for cheaper).
+
**[[Sturdy Cutters]] (Or 2 [[Lightweight Cutters|lightweight cutters]] if you managed to get 2 for cheaper).
 
* Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
 
* Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
 
* Head to the bottom fence and cut through it.
 
* Head to the bottom fence and cut through it.
 
* Head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut '''ALL''' of the fences until the end.
 
* Head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut '''ALL''' of the fences until the end.
* Exit the vent, and head up and out to the space ship.
+
* Exit the vent, and head up and out to the spaceship.
   
 
Escape!
 
Escape!
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METHOD 2: Speed running method.
 
METHOD 2: Speed running method.
   
* Get 2 files
+
* Get 2 [[File|files]]
* Get 1 screwdriver
+
* Get 1 [[screwdriver]]
* Either raise intellect to 60 and get plastic Red Key or steal a key from guards (Rename the 3rd officer in the menu to "Red Key" since he has the red key)
+
* Either raise intellect to 60 and get Plastic Red Key or steal a key from guards (Rename the 3rd officer in the menu to "Red Key" since he has the red key)
 
* Head to the maintenance room (to the right of the greenhouse entrance)
 
* Head to the maintenance room (to the right of the greenhouse entrance)
 
* Move the desk to the middle to match the Vent.
 
* Move the desk to the middle to match the Vent.
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* Once you open the vent, go all the way east, than south and unscrew up.
 
* Once you open the vent, go all the way east, than south and unscrew up.
 
* Go up again and you'll be in a room
 
* Go up again and you'll be in a room
* go north until the red Door.
+
* Go north until the red door.
 
* Go through the red door and drop your key (if you didn't make a plastic one) (You do this so that the dogs do not find you)
 
* Go through the red door and drop your key (if you didn't make a plastic one) (You do this so that the dogs do not find you)
 
* go out the door, and with the 2 files, cut through the fence and make your escape
 
* go out the door, and with the 2 files, cut through the fence and make your escape

Revision as of 20:17, 29 July 2020

U.S.S. Anomaly.jpg

The U.S.S. Anomaly is one of the maps in The Escapists 2. Ten keys are needed to unlock this prison. It is the last and hardest prison in the game.

Description

Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape.

Schedule

Schedule Event
14:00-15:00 Roll Call
15:00-16:00 Breakfast Time
16:00-17:00 Free Time
17:00-20:00 Job Time
20:00-21:00 Free Time
21:00-22:00 Exercise Time
22:00-23:00 Lunch Time
23:00-0:00 Roll Call
0:00-1:00 Free Time
1:00-4:00 Job Time
4:00-5:00 Dinner Time
5:00-6:00 Shower Time
6:00-7:00 Roll Call
7:00-8:00 Free Time
8:00-14:00 Lights Out

Strategies / Ways to Escape

Race From Space

Gamemodes: Singleplayer only.

  • Increase your intellect to 60 (70 to upgrade the contraband pouch useful but not necessary).
  • You'll need to get the following
  • Obtain a Jetpack. You can obtain a Jetpack by doing the following:
    • Security Room (Easier): Find a screwdriver and head to the area above the East Maintenance Man's room. Place a desk underneath the vent and equip your screwdriver and unscrew the vent above that room and head east above the contraband room. Break that vent and go down to get Jetpack from the desk, then leave.
    • Force Field: Go to the corner near the front of the Control Room but go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown of the generator). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jetpack.
  • Head all the way to the left (Where the dogs are at and there are contraband detectors behind Red Key doors.) Go in there, head the farthest left that you can in that room, and then turn off the gravity.
  • Escape!
  • OR, just find a screwdriver or crowbar, get the jetpack, find guard number 3, steal his key and yolo through the sensors and security. Since the dogs take a few seconds to find contraband, you can escape within 3 in game hours.

Perimeter Breakout

Gamemodes: Singleplayer and Multiplayer.

METHOD 1:

  • Increase your intellect to 60 (50 if you would rather get 2 lightweight cutters)
  • You'll need to get the following:
  • Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
  • Head to the bottom fence and cut through it.
  • Head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut ALL of the fences until the end.
  • Exit the vent, and head up and out to the spaceship.

Escape!

METHOD 2: Speed running method.

  • Get 2 files
  • Get 1 screwdriver
  • Either raise intellect to 60 and get Plastic Red Key or steal a key from guards (Rename the 3rd officer in the menu to "Red Key" since he has the red key)
  • Head to the maintenance room (to the right of the greenhouse entrance)
  • Move the desk to the middle to match the Vent.
  • Open the vent
  • Once you open the vent, go all the way east, than south and unscrew up.
  • Go up again and you'll be in a room
  • Go north until the red door.
  • Go through the red door and drop your key (if you didn't make a plastic one) (You do this so that the dogs do not find you)
  • go out the door, and with the 2 files, cut through the fence and make your escape

Peas In A Pod

Gamemodes: Multiplayer only.

Raise at least one player’s intelligence to 60.

Gallery

Videos

U.S.S. Anomaly Trailer

Peas In A Pod Escape Guide

Perimeter Breakout Escape Guide (Easy Vent Route]

Race From Space Escape Guide (Complete Run 7:35 Start to Finish)

See also

Trivia

  • The warden appears to be based on Hal 9000 from 2001: A Space Odyssey, featuring the characteristic red "eye"