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The playable character in the game currently has 4 stats, each of which has a maximum level of 100.
The values of these stats can be viewed for the player by pressing the P or 7 (or start on xbox360, left directional pad on PS4) key. Moving the mouse cursor over the bars will show you their numeric value. The player's stats will gradually decrease over time, requiring the player to continue training in order to maintain them. When sent to solitary, all skills drop by a hefty amount. A players stats cannot drop below 10. And, a players stats are all automatically set to 30 when they first enter a prison.
SPD (Speed) / Fitness (Escapists 2)[edit | edit source]
Determines how often a character attacks when fighting. A higher Speed decreases the time between attacks, increasing the character's damage per second. To increase the character's speed, the player will have to either run on the treadmill, use the yoga mat, or hit the speedbag. Note that speed doesn't affect the walking speed of the character.
STR (Strength)[edit | edit source]
Strength greatly increases your damage in fights and increases your overall health. It can be increased by working out on the weight lifting machines, workout mats or the punching bag in the prison workout area. It's a good idea to build up your strength so you can hit harder and live longer in fights. Like other stats, it will decrease over time and in Solitary, so it is important to continue working out constantly (~25 reps every day should be good) to keep in top condition. To fight better you should have high speed as well. Strength training will increase your Fatigue level quickly, forcing you to wait, shower, eat a meal at mealtime, use something that decreases fatigue, or sleep at lights out.
Intelligence[edit | edit source]
Intelligence is raised by using the computers or reading books. This stat is needed to be at certain levels for certain jobs and crafting certain items. This increases fatigue, or in Escapists 2, decreases stamina.
OPN (Opinion)[edit | edit source]
The player itself does not have this stat on their profile screen. Rather, every other character in the game has a value for this, which denotes their opinion of the player. Characters that have a low opinion of the player are more likely to attack without being provoked, and will also snitch on the player if they catch them escaping. Guards with a low opinion will tear down posters and bedsheet curtains placed by the player. When opinion of an inmate reaches 80 or higher, you can recruit them by pressing "Q" while near them. A recruited inmate will attack any inmate or guard that either you target, or that attacks the player.
Increasing Opinion[edit | edit source]
A character's opinion of the player can be improved several ways:
- Giving them certain items or money increases opinion depending on what item/quantity of money given. One money yields one OPN point.
- Chatting with guards/other inmates boosts their opinion by one every two quotes they say.
- Completing favours gives a large boost to opinion.
- Opinion increases by up to 2.5 per day if it is under 50.
- Giving them a Infirmary Overalls. This will increase their opinion by 20.
Decreasing Opinion[edit | edit source]
An NPC's opinion of the player can deteriorate in several ways:
- Denying a favour. This can be avoided by clicking the "Maybe" button instead of the "No" button. This will save the opinion, and the favour will still be available.
- Stealing from that inmate's desk while they're watching.
- Fighting with that NPC.
- Stealing an item (Timber or Metal) from that job.
- Pushing them off of their chair during mealtime or off of their workout machine during workout.
- Giving them an item that decreases opinion (Sheet of Metal, Dirt, etc).