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[[File:Rattlesnake Springs.jpg|right|200px]]
 
[[File:Rattlesnake Springs.jpg|right|200px]]
   
'''Rattlesnake Springs''' is one of the [[The Escapists 2|Maps]] for [[The Escapists 2]]. It is the successor of [[Cougar Creek Railroad]] and precedes [[K.A.P.O.W Camp]]. It is a unique map due to the fact that its perimeter walls are next to unbreakable, making the standard Perimeter breach impossible without the process of digging.
+
'''Rattlesnake Springs''' is one of the [[The Escapists 2|Maps]] for [[The Escapists 2]]. It is the successor of [[Cougar Creek Railroad]] and predecessor of [[K.A.P.O.W Camp]]. It is a unique map due to the fact that its perimeter walls are next to unbreakable, making standard Perimeter Breakouts nearly impossible without the process of digging.
   
 
'''Rattlesnake Springs''' also features an old, already-dug mine that allows the player to escape almost effortlessly. With an abundance of [[Scanner|Contraband Detectors]] however, the player must be wary of them and plan where and when to obtain [[Contraband]] needed for escape. A [[Contraband Pouch]] or [[Durable Contraband Pouch|its durable variant]] is recommended if one needs to pass through them during their escape.
 
'''Rattlesnake Springs''' also features an old, already-dug mine that allows the player to escape almost effortlessly. With an abundance of [[Scanner|Contraband Detectors]] however, the player must be wary of them and plan where and when to obtain [[Contraband]] needed for escape. A [[Contraband Pouch]] or [[Durable Contraband Pouch|its durable variant]] is recommended if one needs to pass through them during their escape.
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'''Rattlesnake Springs''' is situated in the desert, and therefore is mostly outdoors. This limits the player's freedom as if their Heat rises, they must face the [[Tower guards|Guard Towers]] when performing actions through the day. Therefore Contraband is easily lost; if one gets detected by a Scanner or attacks a [[Guards|Guard]], their Contraband will be taken away when knocked out by the Guard Towers.
 
'''Rattlesnake Springs''' is situated in the desert, and therefore is mostly outdoors. This limits the player's freedom as if their Heat rises, they must face the [[Tower guards|Guard Towers]] when performing actions through the day. Therefore Contraband is easily lost; if one gets detected by a Scanner or attacks a [[Guards|Guard]], their Contraband will be taken away when knocked out by the Guard Towers.
   
Combined with this security are the walls that border the prison. As it is unable to be chipped directly, the player must resort to digging for a standard Perimeter Breakout. Two large-scale indoor areas are also present in '''Rattlesnake Springs;''' one of which is a utility building and the other being the Guard Quarters. On the roof of the latter building, the player can find a means of escape through a zipline.This level is 3 out of 5 stars hard!
+
Combined with this security are the walls that border the prison. As it is unable to be chipped directly, the player must resort to digging for a standard Perimeter Breakout. Two large-scale indoor areas are also present in '''Rattlesnake Springs;''' one of which is a utility building and the other being the Guard Quarters. On the roof of the latter building, the player can find a means of escape through a zipline. This level is 3 out of 5 stars hard!
   
 
==Description==
 
==Description==
 
Howdy, partner! It's well known in the Old West that if you evade the hangman's noose, the local Sheriff sends you to Fort Rattlesnake. Rustled up alongside the lowest outlaws in the county, you decide to break out of this calaboose - be it by hook or by crook!
 
Howdy, partner! It's well known in the Old West that if you evade the hangman's noose, the local Sheriff sends you to Fort Rattlesnake. Rustled up alongside the lowest outlaws in the county, you decide to break out of this calaboose - be it by hook or by crook!
   
==Jobs==
+
==[[Jobs]]==
  +
{| class="wikitable"
* Waste Disposal
 
  +
![[Jobs]]
* Woodwork
 
  +
![[Stats#Strength|Strength]]
* Shoe Maker
 
  +
![[Stats#Intelligence|Intellect]]
* Painting
 
  +
![[Coins|Income]]
 
  +
|-
 
|Waste Disposal
  +
|60+
  +
|30+
  +
|$35
  +
|-
 
|Woodwork
  +
| 30+
  +
|40+
  +
|$35
  +
|-
 
|Painting
  +
|40+
  +
| 30+
  +
|$30
  +
|-
  +
|Shoe Making
  +
|40+
  +
|80+
  +
|$75
  +
|}
 
==Schedule==
 
==Schedule==
 
{| class="wikitable"
 
{| class="wikitable"
  +
!Time
!Schedule
 
 
!Event
 
!Event
 
|-
 
|-
| 05:00 - 06:00 || Rollcall
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| 05:00 - 06:00 || Roll call
 
|-
 
|-
 
| 06:00 - 07:00 || Breakfast
 
| 06:00 - 07:00 || Breakfast
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| 12:00 - 13:00 || Lunch Time
 
| 12:00 - 13:00 || Lunch Time
 
|-
 
|-
| 13:00 - 14:00 || Rollcall
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| 13:00 - 14:00 || Roll call
 
|-
 
|-
 
| 14:00 - 16:00 || Job Time
 
| 14:00 - 16:00 || Job Time
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| 18:00 - 21:00 || Free Time
 
| 18:00 - 21:00 || Free Time
 
|-
 
|-
| 21:00 - 22:00 || Rollcall
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| 21:00 - 22:00 || Roll call
 
|-
 
|-
 
| 22:00 - 05:00 || Lights Out
 
| 22:00 - 05:00 || Lights Out
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== Escape Plans ==
 
== Escape Plans ==
 
* Perimeter Breakout
 
* Perimeter Breakout
* Zip It Up
+
* Zip It Up (Singleplayer)
* Take Out The Trash
+
* Take Out The Trash (Multiplayer)
   
 
== Ways To Escape ==
 
== Ways To Escape ==
In '''Rattlesnake Springs''' there are 3 ways to escape (and more that we didn’t list)
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In '''Rattlesnake Springs''' there are 3 ways to escape.
   
=== <u>Perimeter Breakout</u> ===
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=== Perimeter Breakout ===
The Perimeter Breakout in '''Rattlesnake Springs''' are all seemingly simple. Strategies 1 and 2 use the Mine and supports Multiplayer and Singleplayer (respectively), while Strategy 3 is a very fast escape used for speedrunning purposes.
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The Perimeter Breakouts in '''Rattlesnake Springs''' are all seemingly simple. Strategies 1 and 2 use the Mine and supports Multiplayer and Singleplayer (respectively), while Strategy 3 is a very fast escape used for speedrunning purposes.
   
 
====Strategy 1 (Multiplayer): ====
 
====Strategy 1 (Multiplayer): ====
   
 
===== Preparation: =====
 
===== Preparation: =====
* Guard Outfit
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*{{Item link|Guard Outfit|alt_img=Guard_Outfit_te2.png}}
*Contraband Pouch(If you have Contraband on you)
+
*{{Item link|Contraband Pouch|alt_img=Contraband_Pouch_te2.png}} (If you have [[Contraband]] on you)
   
 
===== The Escape: =====
 
===== The Escape: =====
 
* During Free Time (or any of the time of the day if you are certain you can escape before Security Levels rise quickly), head to the Mine Entrance that is North of the utility building (where the Job Office, the Medic Room and Solitary are located).
 
* During Free Time (or any of the time of the day if you are certain you can escape before Security Levels rise quickly), head to the Mine Entrance that is North of the utility building (where the Job Office, the Medic Room and Solitary are located).
* Open the Multiplayer Door with a person, and have another enter the room and press the button. This will allow the door to open, enabling the rest of the party to come in.
+
* Open the [[Multiplayer Door]] with a person, and have another enter the room and press the button. This will allow the door to open, enabling the rest of the party to come in.
 
* Head down the ladder, and enter the Mine.
 
* Head down the ladder, and enter the Mine.
* The desk in the Mine will supply you with a [[Sturdy Pickaxe]] and possibly a few [[Adrenaline Shot|Adrenaline Shots]]. Acquire it, and head through the Southern door by using the same strategy that allowed you into the Mine.
+
* The desk in the Mine will supply you with a {{Item link|Sturdy Pickaxe|alt_img=Sturdy_Pickaxe_te2.png}} and possibly a few {{Item link|Adrenaline Shot|alt_img=Adrenaline_Shot.png}}. Acquire it, and head through the Southern door by using the same strategy that allowed you into the Mine.
 
* Once the entire party is out, head Southeast.
 
* Once the entire party is out, head Southeast.
 
* With your Pickaxe, break the two layers of soil. You will come across a crossroads, where you take the Northeastern path.
 
* With your Pickaxe, break the two layers of soil. You will come across a crossroads, where you take the Northeastern path.
* Another two layers of soil are present, which you must break. A [[Lightweight Pickaxe]] is present for backup.
+
* Another two layers of soil are present, which you must break. A{{Item link|Lightweight Pickaxe|alt_img=Lightweight_Pickaxe_te2.png}} is present for backup.
 
* Once the soil is cleared, follow the path and you have escaped!
 
* Once the soil is cleared, follow the path and you have escaped!
   
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===== Preparation: =====
 
===== Preparation: =====
* Raise your [[Stats|intellect]] to 70.
+
* Raise your {{Item link|Intellect|alt_img=Intelligence_TE2.png}} to 70.
* Acquire two [[Tool Handle|Tool Handles]].
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* Acquire two {{Item link|Tool Handle|alt_img=Tool_Handle_te2.png}}.
* Craft the [[Sturdy Shovel]] and the [[Sturdy Pickaxe]].
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* Craft the {{Item link|Sturdy Shovel|alt_img=Sturdy_Shovel_te2.png}} and the [[Sturdy Pickaxe|{{Item link|Sturdy Pickaxe|alt_img=Sturdy_Pickaxe_te2.png}}]].
* Craft the [[Multitool]], and up to 8 [[Timber Brace|Timber Braces]]. (You might need to get a few more Multitools, depending on the situation.)
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* Craft the {{Item link|Multitool|alt_img=Multitool_te2.png}}, and up to 8 {{Item link|Timber Brace|alt_img=Timber_Brace_te2.png}}. (You might need to get a few more Multitools, depending on the situation.)
* Acquire 3 [[Bed Sheet|Bed Sheets]] to cover your cell bars with.
+
* Acquire 3 {{Item link|Bed Sheet|alt_img=Bed_Sheet_te2.png}} to cover your cell bars with.
 
* While you are in your cell, use the Map to look at the Underground. You should see a large passageway. This is your way out!
 
* While you are in your cell, use the Map to look at the Underground. You should see a large passageway. This is your way out!
* Use your Multitool to dig downwards, towards the passageway. Timber Braces are necessary to support your tunnel. Remember to stash [[Soil]] in another inmate's desk or flush it down! (If you decide to flush, '''remember to have a [[Plunger]].)'''
+
* Use your Multitool to dig downwards, towards the passageway. Timber Braces are necessary to support your tunnel. Remember to stash {{Item link|Soil|alt_img=Soil.png}} in another inmate's desk or flush it down! (If you decide to flush, '''remember to have a {{Item link|Plunger|alt_img=Plunger_te2.png}}.)'''
 
* Connect your tunnel to the passageway, which is the Mine.
 
* Connect your tunnel to the passageway, which is the Mine.
 
* ''Note: Whenever you aren't digging, make sure to pick up your or another Inmate's desk and cover the hole you have made. If you fail to do so, it may get discovered by the Guards and every inch of your tunnel will be lost!''
 
* ''Note: Whenever you aren't digging, make sure to pick up your or another Inmate's desk and cover the hole you have made. If you fail to do so, it may get discovered by the Guards and every inch of your tunnel will be lost!''
   
 
===== The Escape: =====
 
===== The Escape: =====
* During any time of the day (if you are leaving at Lights Out remember to insert a [[Bed Dummy]]), enter your tunnel and make your way to the Mine.
+
* During any time of the day (if you are leaving at Lights Out remember to insert a {{Item link|Bed Dummy|alt_img=Bed_Dummy_te2.png}}), enter your tunnel and make your way to the Mine.
 
* Head North until you reach a Multiplayer door.
 
* Head North until you reach a Multiplayer door.
 
* From there, head Southeast and break the two layers of soil, using any tool.
 
* From there, head Southeast and break the two layers of soil, using any tool.
* Follow the path, and at the next crossroads, take the Northeastern path. Break the two layers of soil. A [[Lightweight Pickaxe]] has been supplied for backup.
+
* Follow the path, and at the next crossroads, take the Northeastern path. Break the two layers of soil. A {{Item link|Lightweight Pickaxe|alt_img=Lightweight_Pickaxe_te2.png}} has been supplied for backup.
 
* Follow the path, and you have escaped!
 
* Follow the path, and you have escaped!
   
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===== Preparation: =====
 
===== Preparation: =====
 
* Search for any opportunity to make money. Acquire at least 70 Coins (optional)
 
* Search for any opportunity to make money. Acquire at least 70 Coins (optional)
* Acquire either a [[Crowbar]] or [[Iron Bar]]. This can be either bought or found in Inmates' desks.
+
* Acquire either a {{Item link|Crowbar|alt_img=Crowbar_Escapists_2.png}} or {{Item link|Iron Bar|alt_img=Iron_Bar.png}}. This can be either bought or found in Inmates' desks.
   
 
===== The Escape: =====
 
===== The Escape: =====
 
* Head East on the first level of the prison. Once you have reached the Eastern wall, take the nearby staircase.
 
* Head East on the first level of the prison. Once you have reached the Eastern wall, take the nearby staircase.
 
* Go all the way South until you reach the wall over the front entrance of the prison. A chair should be present.
 
* Go all the way South until you reach the wall over the front entrance of the prison. A chair should be present.
* Chip the wall using either the Crowbar and Iron Bar. As this method is indoors, Lockdown will not automatically ensue unless you are caught by a Guard.
+
* Chip the wall using either the Crowbar or Iron Bar. As this method is indoors, Lockdown will not automatically ensue unless you are caught by a Guard.
 
* Pass through the hole and jump down. You are out!
 
* Pass through the hole and jump down. You are out!
   
 
'''Note:''' Consult the Video section below should you require visual help.
 
'''Note:''' Consult the Video section below should you require visual help.
  +
  +
====Strategy 4====
  +
  +
=====Preparation:=====
  +
  +
* Reach 60 {{Item link|Intellect|alt_img=Intelligence_TE2.png}}.
  +
* Get the following: {{Item link|Duct Tape|alt_img=Roll_of_Duct_Tape_Escapists_2.png}}, {{Item link|Timber|alt_img=Timber_te2.png}}, and {{Item link|Sturdy Shovel|alt_img=Sturdy_Shovel_te2.png}} or {{Item link|Sturdy Pickaxe|alt_img=Sturdy_Pickaxe_te2.png}}.
  +
  +
=====The Escape=====
  +
  +
* Go to the storage room near the Roll Call area and woodshop.
  +
* Start digging on the LEFT of the cupboard and dig to the mine.
  +
* Enter the mine the block near the continue the mine.
  +
* Head northeast until you reach a wall of {{Item link|Soil|alt_img=Soil.png}} and a {{Item link|Lightweight Pickaxe|alt_img=Lightweight_Pickaxe_te2.png}}.
  +
*Get the lightweight pickaxe and upgrade it to sturdy using the timber and duct tape.
  +
  +
* Destroy the blocks in the way and escape!
   
 
=== <u>Zip It Up</u> ===
 
=== <u>Zip It Up</u> ===
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===== Preparation: =====
 
===== Preparation: =====
* Reach 70 [[Stats|intelligence]].
+
* Reach 70 {{Item link|Intellect|alt_img=Intelligence_TE2.png}}.
 
* Search and/or buy 2x {{item link|Timber|alt_img=Timber_te2.png}}, 1x {{item link|Bolts}}, 1x {{item link|Piece of String}}, 2x {{item link|Glue|disp=Tube of Glue}}, 1x {{item link|Dowel}} (The Dowel is hard to find and requires luck. The Woodwork [[Jobs|job]] provides {{item link|Timber|alt_img=Timber_te2.png}} and {{item link|Glue|disp=Tube of Glue}} if needed.)
 
* Search and/or buy 2x {{item link|Timber|alt_img=Timber_te2.png}}, 1x {{item link|Bolts}}, 1x {{item link|Piece of String}}, 2x {{item link|Glue|disp=Tube of Glue}}, 1x {{item link|Dowel}} (The Dowel is hard to find and requires luck. The Woodwork [[Jobs|job]] provides {{item link|Timber|alt_img=Timber_te2.png}} and {{item link|Glue|disp=Tube of Glue}} if needed.)
 
* Craft {{item link|Crossbow Lathe}}, {{item link|Crossbow Body}} and then the {{item link|Crossbow}}.
 
* Craft {{item link|Crossbow Lathe}}, {{item link|Crossbow Body}} and then the {{item link|Crossbow}}.
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* Find the guard with the {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}}. Knocking a Guard out and checking their belongings will "identify" them, which will put a symbol corresponding to their key/keycard on the top of their icon in the Map. When you are deciding to do this, perform it inside due to the Guard Towers!
 
* Find the guard with the {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}}. Knocking a Guard out and checking their belongings will "identify" them, which will put a symbol corresponding to their key/keycard on the top of their icon in the Map. When you are deciding to do this, perform it inside due to the Guard Towers!
 
* Grab your {{item link|Wad of Putty|alt_img=Wad of Putty te2.png}} and lure the Guard with the Key to an isolated area (e.g. your cell.) Knock him out and copy the key ('''Put the key back on the guard's pockets afterwards).'''
 
* Grab your {{item link|Wad of Putty|alt_img=Wad of Putty te2.png}} and lure the Guard with the Key to an isolated area (e.g. your cell.) Knock him out and copy the key ('''Put the key back on the guard's pockets afterwards).'''
* If you were not near your desk when you have cloned the Key, either wait until your [[Heat]] drops below 75 (by either hiding in during Free Time or skipping some routines, which is risky), or stash the Red Key Mould in another desk and get knocked out, which will reset your Heat.
+
* If you were not near your desk when you have cloned the Key, either wait until your [[Heat]] drops below 80 (by either hiding in during Free Time or skipping some routines, which is risky), or stash the Red Key Mould in another desk and get knocked out, which will reset your Heat.
 
* Use your {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} with your {{item link|Key Mold|disp=Red Key Mould|alt_img=Key Mould te2.png}} to create the Plastic Red Key.
 
* Use your {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} with your {{item link|Key Mold|disp=Red Key Mould|alt_img=Key Mould te2.png}} to create the Plastic Red Key.
  +
* Note: If you knock out the red key guard near the guard office and if you have the crossbow, you can simply try to avoid getting sniped (by being at full health wearing defensive clothes and knocking out the guard close to the area). Make a straight dash through the red key door and escape (requires a bit of skill)
* Acquire a [[Contraband Pouch]].
 
* Acquire a [[Guard Outfit]] and a [[Bed Dummy]].
+
* Acquire a [[Contraband Pouch]]. (This step is optional, but the route to get there will take longer).
   
 
===== The Escape: =====
 
===== The Escape: =====
 
* Take your {{item link|Crossbow}} and {{item link|Keys|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}.
 
* Take your {{item link|Crossbow}} and {{item link|Keys|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}.
 
* Head to the Guard Quarters. Use the pathway with the Scanner, which is North of the cells (If you don't have a contraband pouch, go through the building in the middle instead as there's no contraband detector). Enter the Quarters and take the staircases up to the top floor.
* Before Evening Roll Call ends, insert the Dummy into your bed, and step out of your cell wearing the Guard Outfit and the two items at hand.
 
* Beware of the spotlights on the ground!
 
* Head to the Guard Quarters. Use the pathway with the Scanner, which is North of the cells. Enter the Quarters and take the staircases up to the top floor.
 
 
* With your Crossbow, interact with the noose-like object to escape!
 
* With your Crossbow, interact with the noose-like object to escape!
 
'''Note:''' Videos below supply a visual guide for this escape method.
 
'''Note:''' Videos below supply a visual guide for this escape method.
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===== Preparation: =====
 
===== Preparation: =====
  +
* Hit 60 {{Item link|Intellect|alt_img=Intelligence_TE2.png}}.
* Hit 60 [[Stats|intelligence]].
 
 
* Search and/or buy 2x {{item link|Roll of Duct Tape|disp=Duct Tape|alt_img=Roll of Duct Tape Escapists 2.png}}, 1x {{item link|Tubing}}, 1x {{item link|Handkerchief}}, 1x {{item link|Trash Bag|disp=Trash Bags|alt_img=Trash Bag te2.png}} for every person of your party.
 
* Search and/or buy 2x {{item link|Roll of Duct Tape|disp=Duct Tape|alt_img=Roll of Duct Tape Escapists 2.png}}, 1x {{item link|Tubing}}, 1x {{item link|Handkerchief}}, 1x {{item link|Trash Bag|disp=Trash Bags|alt_img=Trash Bag te2.png}} for every person of your party.
 
* x1 {{item link|Circuit Board|alt_img=Circuit Board te2.png}}, x1 {{item link|Wire|alt_img=Wire te2.png}}, x1 {{item link|Lighter|alt_img=Lighter te2.png}}, x1 {{item link|Comb|alt_img=Comb te2.png}} or {{item link|Toothbrush|alt_img=Toothbrush te2.png}}.
 
* x1 {{item link|Circuit Board|alt_img=Circuit Board te2.png}}, x1 {{item link|Wire|alt_img=Wire te2.png}}, x1 {{item link|Lighter|alt_img=Lighter te2.png}}, x1 {{item link|Comb|alt_img=Comb te2.png}} or {{item link|Toothbrush|alt_img=Toothbrush te2.png}}.
* Grab {{item link|Wire|alt_img=Wire te2.png}} and {{item link|Circuit Board|alt_img=Circuit Board te2.png}}, find the guard who holds a {{item link|Keycards|disp=Cyan Keycard|alt_img=Cyan Keycard.png}} (check the "Zip It Up" escape plan to know how to get a keycard), then craft {{item link|Keycard Mould|disp=Cyan Keycard Mould|alt_img=Cyan Keycard Mould.png}} and put {{item link|Keycards|disp=Cyan Keycard|alt_img=Cyan Keycard.png}} back to guard's inventory.
+
* Grab {{item link|Wire|alt_img=Wire te2.png}} and {{item link|Circuit Board|alt_img=Circuit Board te2.png}}, find the guard who holds a {{item link|Keycards|disp=Cyan Keycard|alt_img=Cyan Keycard.png}}, knock them out then craft {{item link|Keycard Mould|disp=Cyan Keycard Mould|alt_img=Cyan Keycard Mould.png}} and put {{item link|Keycards|disp=Cyan Keycard|alt_img=Cyan Keycard.png}} back in the guard's inventory.
* Craft {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} and then a {{item link|Keycards|disp=Fake Cyan Keycard|alt_img=Fake Cyan Keycard.png}}.
+
* Craft {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} and then combine it with the Cyan Keycard Mould to make a {{item link|Keycards|disp=Fake Cyan Keycard|alt_img=Fake Cyan Keycard.png}}.
* Craft {{item link|Breathing Mask|disp=Breathing Masks}}, and the{{item link|Breathable Trash Bag}} for every member of your party.
+
* Craft {{item link|Breathing Mask|disp=Breathing Masks}}, and use them to craft the{{item link|Breathable Trash Bag}} for every member of your party.
   
 
===== The Escape: =====
 
===== The Escape: =====
* Use your {{item link|Keycards|disp=Fake Cyan Keycard|alt_img=Fake Cyan Keycard.png}} on the door next to the Waste Disposal job area. When one person is through, use the button in the room to open the Keycard Door.
+
* Use your {{item link|Keycards|disp=Fake Cyan Keycard|alt_img=Fake Cyan Keycard.png}} on the keycard button next to the Waste Disposal job area to unlock the door. When one person is through, they use the button in the room to open the Keycard Door for the others.
* Interact with the large bin in the middle of the room, holding the Breathable Trash Bag at hand.
+
* All players interact with the large bin in the middle of the room, holding the Breathable Trash Bag at hand.
 
* You have escaped!
 
* You have escaped!
   
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{{#ev:youtube|hGZuPul9nZM|300}}
 
{{#ev:youtube|hGZuPul9nZM|300}}
   
'''Take Out The Trash Escape Guide'''
+
=== Take Out The Trash ===
  +
  +
==== '''Take Out The Trash Escape Guide''' ====
 
{{#ev:youtube|Vj0bAGtAUKg}}
 
{{#ev:youtube|Vj0bAGtAUKg}}
   
 
{{#ev:youtube|sLoHm_j3yeg}}
 
{{#ev:youtube|sLoHm_j3yeg}}
   
'''Zip It Up Escape Guide'''
+
=== Zip It Up ===
  +
  +
==== '''Zip It Up Escape Guide''' ====
 
{{#ev:youtube|fQzreO3aLP8}}
 
{{#ev:youtube|fQzreO3aLP8}}
   
 
{{#ev:youtube|dSMMrjGTxEQ}}
 
{{#ev:youtube|dSMMrjGTxEQ}}
   
'''Perimeter Breakout Escape Guide (FAST 1:41 START TO FINISH)'''
+
=== Perimeter Breakout ===
  +
  +
==== '''Perimeter Breakout Escape Guide (FAST 1:41 START TO FINISH)''' ====
 
{{#ev:youtube|jyW4EuVRrA4}}
 
{{#ev:youtube|jyW4EuVRrA4}}
   
'''Perimeter Breakout Escape Guide (Multiplayer Only Version)'''
+
==== '''Perimeter Breakout Escape Guide (Multiplayer Only Version)''' ====
 
{{#ev:youtube|y_PCMv4YzbE}}
 
{{#ev:youtube|y_PCMv4YzbE}}
   
 
{{#ev:youtube|lw9p2-HfAyQ}}
 
{{#ev:youtube|lw9p2-HfAyQ}}
  +
[[Category:Maps]]
+
[[Category:The Escapists 2 Maps]]

Revision as of 13:23, 5 February 2021

Rattlesnake Springs

Rattlesnake Springs is one of the Maps for The Escapists 2. It is the successor of Cougar Creek Railroad and predecessor of K.A.P.O.W Camp. It is a unique map due to the fact that its perimeter walls are next to unbreakable, making standard Perimeter Breakouts nearly impossible without the process of digging.

Rattlesnake Springs also features an old, already-dug mine that allows the player to escape almost effortlessly. With an abundance of Contraband Detectors however, the player must be wary of them and plan where and when to obtain Contraband needed for escape. A Contraband Pouch or its durable variant is recommended if one needs to pass through them during their escape.

Overview

Rattlesnake Springs is situated in the desert, and therefore is mostly outdoors. This limits the player's freedom as if their Heat rises, they must face the Guard Towers when performing actions through the day. Therefore Contraband is easily lost; if one gets detected by a Scanner or attacks a Guard, their Contraband will be taken away when knocked out by the Guard Towers.

Combined with this security are the walls that border the prison. As it is unable to be chipped directly, the player must resort to digging for a standard Perimeter Breakout. Two large-scale indoor areas are also present in Rattlesnake Springs; one of which is a utility building and the other being the Guard Quarters. On the roof of the latter building, the player can find a means of escape through a zipline. This level is 3 out of 5 stars hard!

Description

Howdy, partner! It's well known in the Old West that if you evade the hangman's noose, the local Sheriff sends you to Fort Rattlesnake. Rustled up alongside the lowest outlaws in the county, you decide to break out of this calaboose - be it by hook or by crook!

Jobs

Jobs Strength Intellect Income
Waste Disposal 60+ 30+ $35
Woodwork 30+ 40+ $35
Painting 40+ 30+ $30
Shoe Making 40+ 80+ $75

Schedule

Time Event
05:00 - 06:00 Roll call
06:00 - 07:00 Breakfast
07:00 - 09:00 Job Time
09:00 - 10:00 Exercise Time
10:00 - 12:00 Free Time
12:00 - 13:00 Lunch Time
13:00 - 14:00 Roll call
14:00 - 16:00 Job Time
16:00 - 17:00 Shower Time
17:00 - 18:00 Dinner Time
18:00 - 21:00 Free Time
21:00 - 22:00 Roll call
22:00 - 05:00 Lights Out

Escape Plans

  • Perimeter Breakout
  • Zip It Up (Singleplayer)
  • Take Out The Trash (Multiplayer)

Ways To Escape

In Rattlesnake Springs there are 3 ways to escape.

Perimeter Breakout

The Perimeter Breakouts in Rattlesnake Springs are all seemingly simple. Strategies 1 and 2 use the Mine and supports Multiplayer and Singleplayer (respectively), while Strategy 3 is a very fast escape used for speedrunning purposes.

Strategy 1 (Multiplayer):

Preparation:
The Escape:
  • During Free Time (or any of the time of the day if you are certain you can escape before Security Levels rise quickly), head to the Mine Entrance that is North of the utility building (where the Job Office, the Medic Room and Solitary are located).
  • Open the Multiplayer Door with a person, and have another enter the room and press the button. This will allow the door to open, enabling the rest of the party to come in.
  • Head down the ladder, and enter the Mine.
  • The desk in the Mine will supply you with a Sturdy Pickaxe te2 Sturdy Pickaxe and possibly a few Adrenaline Shot Adrenaline Shot. Acquire it, and head through the Southern door by using the same strategy that allowed you into the Mine.
  • Once the entire party is out, head Southeast.
  • With your Pickaxe, break the two layers of soil. You will come across a crossroads, where you take the Northeastern path.
  • Another two layers of soil are present, which you must break. ALightweight Pickaxe te2 Lightweight Pickaxe is present for backup.
  • Once the soil is cleared, follow the path and you have escaped!

Strategy 2 (Singleplayer):

Preparation:
  • Raise your Intelligence TE2 Intellect to 70.
  • Acquire two Tool Handle te2 Tool Handle.
  • Craft the Sturdy Shovel te2 Sturdy Shovel and the [[Sturdy Pickaxe|Sturdy Pickaxe te2 Sturdy Pickaxe]].
  • Craft the Multitool te2 Multitool, and up to 8 Timber Brace te2 Timber Brace. (You might need to get a few more Multitools, depending on the situation.)
  • Acquire 3 Bed Sheet te2 Bed Sheet to cover your cell bars with.
  • While you are in your cell, use the Map to look at the Underground. You should see a large passageway. This is your way out!
  • Use your Multitool to dig downwards, towards the passageway. Timber Braces are necessary to support your tunnel. Remember to stash Soil Soil in another inmate's desk or flush it down! (If you decide to flush, remember to have a Plunger te2 Plunger.)
  • Connect your tunnel to the passageway, which is the Mine.
  • Note: Whenever you aren't digging, make sure to pick up your or another Inmate's desk and cover the hole you have made. If you fail to do so, it may get discovered by the Guards and every inch of your tunnel will be lost!
The Escape:
  • During any time of the day (if you are leaving at Lights Out remember to insert a Bed Dummy te2 Bed Dummy), enter your tunnel and make your way to the Mine.
  • Head North until you reach a Multiplayer door.
  • From there, head Southeast and break the two layers of soil, using any tool.
  • Follow the path, and at the next crossroads, take the Northeastern path. Break the two layers of soil. A Lightweight Pickaxe te2 Lightweight Pickaxe has been supplied for backup.
  • Follow the path, and you have escaped!

Strategy 3 (Speedrun, can be either Single or Co-Op):

Preparation:
  • Search for any opportunity to make money. Acquire at least 70 Coins (optional)
  • Acquire either a Crowbar Escapists 2 Crowbar or Iron Bar Iron Bar. This can be either bought or found in Inmates' desks.
The Escape:
  • Head East on the first level of the prison. Once you have reached the Eastern wall, take the nearby staircase.
  • Go all the way South until you reach the wall over the front entrance of the prison. A chair should be present.
  • Chip the wall using either the Crowbar or Iron Bar. As this method is indoors, Lockdown will not automatically ensue unless you are caught by a Guard.
  • Pass through the hole and jump down. You are out!

Note: Consult the Video section below should you require visual help.

Strategy 4

Preparation:
The Escape
  • Go to the storage room near the Roll Call area and woodshop.
  • Start digging on the LEFT of the cupboard and dig to the mine.
  • Enter the mine the block near the continue the mine.
  • Head northeast until you reach a wall of Soil Soil and a Lightweight Pickaxe te2 Lightweight Pickaxe.
  • Get the lightweight pickaxe and upgrade it to sturdy using the timber and duct tape.
  • Destroy the blocks in the way and escape!

Zip It Up

This is a Singleplayer escape only and will not work in Multiplayer.

Preparation:
  • Reach 70 Intelligence TE2 Intellect.
  • Search and/or buy 2x Timber te2 Timber, 1x Bolts Bolts, 1x Piece of String Piece of String, 2x Glue Tube of Glue, 1x Dowel Dowel (The Dowel is hard to find and requires luck. The Woodwork job provides Timber te2 Timber and Glue Tube of Glue if needed.)
  • Craft Crossbow Lathe Crossbow Lathe, Crossbow Body Crossbow Body and then the Crossbow Crossbow.
  • Acquire 1x Tub of Talcum Powder te2 Tub of Talcum Powder, 1x Toothpaste te2 Toothpaste, 1x Lighter te2 Lighter, 1x Comb te2 Comb or Toothbrush te2 Toothbrush.
  • Craft the following items: Molten Plastic te2 Molten Plastic, Wad of Putty te2 Wad of Putty.
  • Find the guard with the Red Key te2 Red Key. Knocking a Guard out and checking their belongings will "identify" them, which will put a symbol corresponding to their key/keycard on the top of their icon in the Map. When you are deciding to do this, perform it inside due to the Guard Towers!
  • Grab your Wad of Putty te2 Wad of Putty and lure the Guard with the Key to an isolated area (e.g. your cell.) Knock him out and copy the key (Put the key back on the guard's pockets afterwards).
  • If you were not near your desk when you have cloned the Key, either wait until your Heat drops below 80 (by either hiding in during Free Time or skipping some routines, which is risky), or stash the Red Key Mould in another desk and get knocked out, which will reset your Heat.
  • Use your Molten Plastic te2 Molten Plastic with your Key Mould te2 Red Key Mould to create the Plastic Red Key.
  • Note: If you knock out the red key guard near the guard office and if you have the crossbow, you can simply try to avoid getting sniped (by being at full health wearing defensive clothes and knocking out the guard close to the area). Make a straight dash through the red key door and escape (requires a bit of skill)
  • Acquire a Contraband Pouch. (This step is optional, but the route to get there will take longer).
The Escape:
  • Take your Crossbow Crossbow and Plastic Red Key te2 Plastic Red Key.
  • Head to the Guard Quarters. Use the pathway with the Scanner, which is North of the cells (If you don't have a contraband pouch, go through the building in the middle instead as there's no contraband detector). Enter the Quarters and take the staircases up to the top floor.
  • With your Crossbow, interact with the noose-like object to escape!

Note: Videos below supply a visual guide for this escape method.

Take Out The Trash

This is a Multiplayer escape only and will not work in Singleplayer.

Preparation:
The Escape:
  • Use your Fake Cyan Keycard Fake Cyan Keycard on the keycard button next to the Waste Disposal job area to unlock the door. When one person is through, they use the button in the room to open the Keycard Door for the others.
  • All players interact with the large bin in the middle of the room, holding the Breathable Trash Bag at hand.
  • You have escaped!

Videos

Take Out The Trash

Take Out The Trash Escape Guide

Zip It Up

Zip It Up Escape Guide

Perimeter Breakout

Perimeter Breakout Escape Guide (FAST 1:41 START TO FINISH)

Perimeter Breakout Escape Guide (Multiplayer Only Version)