Prison editor

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A very simple, yet playable map made in the map editor.

The prison editor allows you to create your own prisons. Your prison can currently have all types of doors, prisoner stashes, customized warden notes and names (as well as prison names), customized amounts of guards and inmates with a minimum of 5 for both and a maximum of 15 guards and 20 inmates, and their cells.

The prison editor also allows you to set the background music, NPC levels, prison style and their 'ground' type, for info on creating your own prison, please view this steam community post link (archived).

You can also play other community prisons made downloaded via Steam Workshop (though there are third party sites that you can download too) Note that the prison editor is only available in the PC version of the game.


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The Basics - Create a Prison, the "Properties" Panel and the Layers[edit | edit source]

Create:[edit | edit source]

(Useless a little but it can help: When you start the prison editor on the game launcher, go to the "Project Panel and select "New")

The menu where you start in the Prison Editor
The menu where you start in the Prison Editor

First, Before begin your prison, you will choose the name (e.g: Ocean Compound, you can change it every time in the "Properties" Panel) and the Tileset (you can't change this after this step and note if you choose the Tileset this will not give you access to special Objects and Tiles) of one of the 6 prisons available by default in the game (e.g: Irongate or Shankton).

The "Properties" Panel:[edit | edit source]

Main:[edit | edit source]

What you have when starting the building of your prison
What you have when starting the building of your prison

Then, you'll see the "Properties" Panel where you can choose the amount and the "medium skill level" of the Inmates and Guards (Amount: 5 to 20 Inmates and 5 to 15 Guards max; Level: Low to High) . You can also change the Prison's Name, the Prison Grounds (InsideOnly|Outside/Inside|Outside), and the Warden's Name and Note.

Jobs:[edit | edit source]

You can also choose the jobs available in the game (e.g: Janitor or Tailor), and the starting job. You need at least 3 Jobs but you can't choose more than 5 jobs in one prison.

Perimeter:[edit | edit source]

Finally in the "Properties" Panel, you can edit the perimeter of the prison. The perimeter of the prison is the box around the map that is considered out of bounds and a player seen outside the perimeter will be punished by the guards (by a sniper most of the time). Edit this later, after the Main Structure is built (or you'll need to change this).

The Layers:[edit | edit source]

The layers are Underground, Ground (the main layer), the Zones, the Vents (Optional), and the Roof. Most Tiles and Objects works only in a specific ground (Underground for Landmines, Ground for most of the Objects and Tiles, Roof for Spotlights and Roof Pipes, Vents for Vents Walls, and the prisoner's Stashs can be place on all layers).

The Basics - Place the Main Structure and the Furniture of the Prison ("Tiles" and "Objects" Panels)[edit | edit source]

(Note: a tile is a "block", a "square" thing like a wall or a crate and here "Main Structure" means the walls, the fences, the bars, the ground, etc...)

"Tiles" Panel:[edit | edit source]

It's the most important in prison creation : the Main Structure. When you start the creation close the "Properties" Panel and you have two panels oppened : the "Tiles" and the "Objects" Panels. For now we'll only care about the "Tiles" Panel. Depending of the Tileset selected, you have around ~91 Tiles available max with some purple tiles because they're not on your Tileset.

You can start by the Perimeter Walls/Fences or the Prison's Compound or every part you want first, there is all you'll need in the "Tiles" Panel to create your own prison's Main Structure.

In your "Tiles" Panel there'll be walls, both normal and electric fences, floors, (note there is some different types of floors. the "Inside Floors" like planks and concrete and the "Outside" floors like paths and grass) and the Obstacles (e.g: Water or "Renforced Walls).

"Objects" Panel:[edit | edit source]

A prison is good with his main structure but useless if there is nothing, only walls and fences, for prisoners to live. It's here we'll need the "Objects" Panels, that stores every objects you'll need to make your prison a place for prisoners to live.

Doors:[edit | edit source]

There is all the doors of the prison such as Master Doors, Staff Doors, "Always Open" Doors and Job Doors.

Cells:[edit | edit source]

This is all the main furniture for cells. There is Toilets, Prisoners and Players Beds and Desks and Cable TV (not really exclusive to Center Perks).

Gym:[edit | edit source]

There is all the 8 Gym stuffs for your prison. you don't need to have all of them, just have some that raise Strengh and some that raise Speed (for Strengh, Punch Bag is recommended because it's the fastest and easiest way.).

Jobs:[edit | edit source]

This is everything you need about your Prison Jobs from Washing Machine to the Delivery Job Truck and the Job Board (it's the most important of them).

Waypoints:[edit | edit source]

This is how the Guards and Inmates will be at rollcalls, how they move when they "free", where the NPCs spawns and must be.

Security:[edit | edit source]

Everything about guard and prison security: the Contraband Detectors, the Tower guards, the Generator, the Cameras, the Spotlights (Roof Layer only), the Landmines (Underground Layer only) and Guard Beds (used by off duty guards at night and are mandatory).

Misc:[edit | edit source]

There is some things and some of them are optional. It's here you'll find the tables and their chairs, Prisoner Stashes, lights, Bookshelves and Internet Terminals.

Jeep:[edit | edit source]

Optional. If you want Jeeps, you will find here Jeep's Waypoints. You can use only one Jeep Path.

Zipline:[edit | edit source]

Optional too. Here you can find the Ziplines's Starts and Ends. Each Zipline's Start heads to a different direction like North, South, East, and West.

Zones[edit | edit source]

It's there you will decide which zone of your prison is used as which function. You can have (1 only obviously) your cell, 10 Cellblocks (or just Cells), 3 Safezones, RollCall Zone, Canteen Zone, Solitary Zone, Showers Zone and the Works Zones (like TailorShop).

Infirmary, Medics, Employments Agents and Guards Offices, Generator Room and Warehouses (the cabins with unlimited wood and metal) are not Zones.

SafeZones are Outside Areas not considered Out of Bounds when your prison's grounds are InsideOnly (and where you can be after 22 PM in Inside/Outside Prison Ground).

To make your player "live" with others inmates in the same cell, just define this as "Your Cell" and others inmates will sleep and have their desks in that cell as you "live" with them.

it's recommended to you to save your project before create or modify Zones because often there is a bug where every objects disappears when creating or modifying Zones.

Notes[edit | edit source]

Important Notes:[edit | edit source]

These Notes are mandatory for validate and use your prison![edit | edit source]

You need 1 Guard Bed for 2 Guards. If you don't have enough Guard beds you can't validate your map. e.g.: If you want 10 guards you need 5 Guard Beds.

You need every Zones for make a liveable prison and validate it. But have any Safezone, all WorkZones, all Cellblocks is not mandatory.

You need at least 5-20 Inmate Rollcall Waypoints and (surely) Inmate Showers Waypoints, 1 Inmate Food Collection Waypoint, 3 Guards <Rollcall|Gym|Showers|Canteen> Waypoints in their rooms and 3 Prisonner and Guard FreeRoam Waypoint to validate the map. You need also one and only one NPCs's Spawpoint ,the Employement Agent and Medics Waypoints too.

You must have at least 3 jobs in your prison but you can't have more than 5 jobs.

Your Prison must have a Prison Name, a Warden Name and a Warden Note.

Your Prison must have the corrects furnitures in the corrects Zones.

Simple Notes:[edit | edit source]

Just some Notes about things that are not important. You can ignore them, they change nearly nothing.[edit | edit source]

You can't have the Public Phone or the Signs like any exclusives items and things.

Many players put the Jeep's Waypoints every 4-6 tiles on his way .

The Inmates will use every Prisonner Bed and Desk even if it's not in a "Cellblock" Zone.

Some Keybinds:[edit | edit source]

Q: Hide all objects.

Ctrl+Z : Undo (need to verify).

Ctrl+Right-Coat : Cover a area in what ever material you selected.

Ctrl+Click : Select a material.

Shift+Hold Left Click: "Cover an area with this and paste it else where"

Ctrl+Y:Somthing wierd

Bugs and notable Lags[edit | edit source]

This is all notable bug and lags that can happen only or mostly on customs prisons.

"Too many entities" in-game lag:[edit | edit source]

If you choose to have 20 prisoners in your prisons, you can't have more than 10 guards too because if you have 20 prisoners and more than 10 guards, most of the time the game is unplayable.

"Everything is gone" editor bug:[edit | edit source]

It's happen often when you place or select a Zone. It erase every objects in your map and you have to replace them all. A simple way to preventing it is to save your project before create or modify Zones and load this save when this bug happens.

"What's really your name, bro?" name bug:[edit | edit source]

It's happens with the same circunstance as the "Too Many Entities" lag. At the character screen (the second with all the guard and inmates) and your prison have 20 Inmates and more than 10 Guards, when you name the 4th or 6th Guard, the Guard on his side will have the same name as him and the first guard you named is a "hidden" inmate.

"I'm a wall ?!" gameplay bug:[edit | edit source]

It's a bug that happen with ladders. When you climb a ladder or climb down a ladder and there is a wall where you supposed to go when you done this, you get stuck in this wall and you can only climb (up or down) the ladder. It's happen because you'll never go where is the ladder when you use it. A simple way in-game is before anything with a ladder chip the wall on near it. A other way in the editor is to simply always put ladders in a 3*3 room and this will never happen.

"Everything go to his layer!" editor-gameplay bug:[edit | edit source]

If you put a Sun lounger for example in the vents or the roofs, validate and play the prison, the sun lounger will be found at the ground and not at the Vents. Like it was said upper most of the Objects can only be at a specific layer: every objects put in a wrong layer return to the layer they're supposed to be. it's useful for glitch some doors.

"There is a secret passage in my wall!?" editor-gameplay bug:[edit | edit source]

If you place a chair on a wall and sit on it, you can get on the incorrect side you were sitting on. useful for making player only access utility rooms without having to chip any walls around the room.

"i can't sit on the visitor chair!?" gameplay bug:[edit | edit source]

When you access a visitation in the visitor side, you are not able to sit on the visitor chair. NOTE: this glitch works on every prision, not just on custom prisions.