Land Mine

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Overview[edit | edit source]

Land mines are a special obstacle present in The Escapists. They only appear in San Pancho. They only appear underground. They displace a normal dirt block and can be seen in a tunnel. They appear as a large, silver disk with a flashing red/green light. If the player touches the space a land mine occupies, it will explode and deal an infinite amount of damage, immediately knocking out the player and sending him/her to the Infirmary if in the day time, and back to their cell at night. there is no way to defend yourself from a mine explosion. Armor and max health with 100 strength will still knock you out. On the ground layer, they cannot be seen, and will explode if they player steps on a space within 3 blocks of an underground mine, again instantly knocking them out. There is no way to tell where a mine is on the ground layer, and the player must be extremely cautious when walking on ground when land mines are present.

Strategy[edit | edit source]

Whenever land mines are present (they only appear in San Pancho but can be placed in custom maps made in the editor, so beware) you must either find where land mines are not present, which can be tedious, frustrating and time consuming, or, most always, dig a tunnel from someplace the player can easily access and conceal the entrance to, through the mine field underground. Land mines will NOT explode if the player digs the dirt surrounding them underground, and it is safe to walk past them, but the player must exercise extreme caution while digging a tunnel through the mine field, as displacing a dirt space adjacent to a mine will allow the player to accidentally step on the mine. So be VERY careful moving in your tunnel with a land mine directly adjacent to an open space, as one slip in movement is all it takes to set one off!

Often, mines will appear in the way of your tunnel's direct path, requiring you to dig around them. this is safe to do, but may require extra Timber Braces to continue digging the tunnel. Also, this may require you to open up more spaces adjacent to mines, making it tricky and dangerous to navigate the tunnel.


Digging a tunnel through a mine field will generate a lot of dirt. Be sure to have a plan for disposing large quantities of dirt.

Entering your tunnel with a flashlight or candle in your inventory will greatly expand the light circle around your player character, illuminating more underground dirt spaces and allowing you to see further to spot exactly where mines are ahead of your tunnel.

San Pancho[edit | edit source]

Currently, San Pancho is the only prison in The Escapists to contain mines (Excluding Custom Prisons) The mines surround the entire perimeter of the main prison complex beyond the electric fence. There is no way for the player to escape on ground level, as the mines will explode no matter where you try and escape from. Therefore you must tunnel out to escape. The best way to do this is to start in your cell and use your desk to cover the hole. Dig due west (to the left) until you encounter the underground fence. The fence cannot be cut, as it is electrified. You must first go up on the roof to disable the Generator and then quickly run down back to your tunnel and cut the now disabled electric fence BEFORE the generator restarts. The generator will restart after 1 in game hour, so you've got to be quick! Be advised that the generator on the roof is surrounded by a non-electrified fence, so you must bring a cutting tool to the roof with you. It is recommended to use Sturdy Cutters because of the speed at which they cut, which will help you cut the underground electric fence much faster. Once the fence underground is cut, it will NOT respawn and you can continue digging your tunnel. The best way to do this is to get a plastic Cell Key and plastic Utility Key, place a bed dummy in your bed after lights out, and exit your cell into the canteen and enter the utility corridor to the bottom right of the canteen. The ladder will go to the roof and the generator will be directly up north from the ladder. However, you can use many other strategies on how to get to the roof generator. This is just the fastest and simplest. In your tunnel, dig a few dirt spaces west, and you will be able to see the land mines. Dig your tunnel around them, being careful NOT to touch the space they occupy or they will explode. Dig your tunnel a good 4 or 5 spaces PAST all of the mines and then you are safe to dig up to the surface to escape! But beware of the patrol jeep that circles the perimeter above on the surface beyond the mine field! If the jeep rolls by and spot the hole dug up (and the hole does NOT have to be complete! A partially dug hole up will make a small damaged dirt space on the surface that will count as prison damage!) you will be sent to Solitary! Note that the jeep goes counter-clockwise around the perimeter (so if you are on the left side, the jeep will be coming down south). You can hear the jeep pass by from underground. Wait for the sound to pass and then dig up!

Every time you start a new game in San Pancho, the land mine placement will be generated randomly, but in the same vicinity. So one playthrough you may not have a mine blocking your tunnel path, but another game you might have SEVERAL mines in your way! Always be prepared to dig around the mines whenever you play San Pancho!

Editor[edit | edit source]

Land mines can be placed in custom prisons made in the in-game editor. To place land mines, select the underground layer and place the 3x3 checkered red square located in the "security" objects tab. Select the area you want to spawn mines in and click the map. You should see the 3x3 checkered red square on your map in underground layer to indicate that mines will spawn there. When the prison is played, two land mines will be randomly spawned in one of the 9 tiles in the 3x3 space that you placed the red square in. Unfortunately, it is not possible to place single land mine exactly where you want them. A one square thick outline around your prison with no gaps is adequate enough to completely stop the player from escaping on the ground layer. However, you can place multiple squares next to each other to force the player to dig a longer tunnel.