The Escapists Wiki
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{{TE2 item infobox
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| image = Key te2.gif

Revision as of 07:07, 31 August 2017

Keys
File:Key.gif.png
Details
ItemID: Varies
Will be confiscated
Keys
The Escapists 2 Item
Key te2
Details
Will be confiscated


Keys are obtained by knocking out a guard, and they are used to access certain areas in the prison. A plastic copy of a key can be made with a Key Mold and Molten Plastic. If the original key is kept in your inventory, you will be sent to solitary once the guard that the key was stolen from wakes up.

Summary

Every type of key opens another set of doors. Every guard randomly carries one of the six keys with them. The key will always be carried by the same guard.

You can knock out guards to steal their keys. A Cup of Molten Chocolate can one-shot a Guard which can be useful to quickly take their stuff if you have low health.

Make a copy of that key with a Wad of Putty and return the key back to guard's inventory. You can also place a key in an inmate' s desk. You can take it out and use after getting out of the solitary. If the guard wakes up and he doesn't have his key, you will be sent to solitary.
This may also work on the console version.

Types

Cell Key: Cell Key Cell Key (Yellow)      ItemID: 0
Utility Key: Utility Key Utility Key (Orange in PC) or (Cyan in Console)       ItemID: 7
Entrance Key: Entrance Key Entrance Key (Purple)      ItemID: 6
Staff Key: Staff Key Staff Key (Red)      ItemID: 1
Work Key: Work Key Work Key (Green)      ItemID: 43 Note, on Xbox One guard number does not matter.

A cell key and Entrance key are used for after lights out. They can open the cell and entrance which would normally be locked.

A utility key can open utility areas, which usually leads to ladders to the roof, or ventilation.

A staff key opens areas prisoners can not access, such as the generator.

The work key can open work rooms, such as the janitor room.

Other info

The doors with a blue lock can simply be passed wearing a guard outfit. The doors with a white lock can only be passed by tying up all of the guards.

If your escape method involves doors with blue locks, you can obtain a guard outfit in four ways. The most recommended one is to clip a guard and steal their clothing. Taking their baton is highly suggested after the method is proceeded because you won't get put in solitary if a guard is missing a weapon or outfit, and the guard's damage rate will drop drastically when they attack you after clipping them. Another way is through crafting one with Infirmary Overalls and a Jar of Ink. The third way is to simply buy one from an inmate. Remember that if the opinion of a prisoner is high, the prices will be lower. The fourth way is by just taking a clean guard outfit from the laundry job. If there is a contraband detector in the way of the exit, simply wear the guard outfit and walk through it. Then switch back to your inmate outfit.

Be sure to make note of which guards have which key. You can find out what number the guards have by writing down the guard order when naming your people or by simply giving the first 5 guards a specific name to recognize them. For example, the first guard on the naming screen is always with the cell key and so on. As seen in the list above.

Plastic Keys are contraband and they are made with a Key Mold and Molten Plastic.

A real Key obtained by using the Exploit degrade like a Plastic Key (as they are not supposed to be stolen forever) but create a key mold will repair it.

Obtaining

Obtaining a key is as simple as knocking out a guard with a method of your choice. However, when the guard wakes up and doesn't have the key, you will be sent to solitary. This can be resolved by crafting a less durable plastic key then putting the original back into the guard's inventory.

Exploits

Using various exploits it's possible to keep the key itself. One method is to take the key then sleep to save. This is only possible if this is done in evening rollcall. Another method is to take the key, stash it in another desk or toilet, then wait for the guard. Then after solitary, go back and retrieve the key.

Crafting

Item Requirements INT
Key Mold Key Mold Wad of Putty Wad of Putty x1 + KeyAny Key x1 50
Plastic Keys Plastic Key Key Mold Key Mold x1 + Molten Plastic Molten Plastic x1 70