(NA) |
2057clones (talk | contribs) m (this is a te2 page so) |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | {{TE2 item infobox |
+ | ''Not to be confused with [[Keycard]].''{{TE2 item infobox |
| image = keycards.gif |
| image = keycards.gif |
||
| contraband = true |
| contraband = true |
||
Line 5: | Line 5: | ||
==Usage== |
==Usage== |
||
− | The '''{{PAGENAME}}''' are used to open |
+ | The '''{{PAGENAME}}''' are used to open [[Multiplayer Door|certain doors]] that lead to places that are unavailable for singleplayer, so the only meaning of it is use it while playing multiplayer — while first player holds the keycard on the keycard lock, second goes in and presses the button that opens the door, and then all other players can come in. Most of those doors lead to escape methods that can only be accomplished in multiplayer modes (such as "[[Rattlesnake Springs#Take Out The Trash|Take Out The Trash]]" or "[[K.A.P.O.W Camp#Glide To Victory|Glide To Victory]]"), while others lead to areas containing resources for those escapes. When using a keycard, you must make a {{item link|Keycard Mould|alt_img=Keycard Mould.gif}} (for crafting a Fake Keycard, see below) and then put the original card back into the guard's inventory to avoid the [[Lockdown|lockdown]] (and resulting trip to [[Solitary]]) that will be caused when the knocked out guard awakes without the keycard. |
==Obtaining== |
==Obtaining== |
||
− | {{PAGENAME}} can be found (not always) in specific [[Guards|guard]]'s inventory, like the {{item link|Keys|alt_img=Key.gif|disp=keys}}. |
+ | {{PAGENAME}} can be found (not always) in specific [[Guards|guard]]'s inventory, like the {{item link|Keys|alt_img=Key te2.gif|disp=keys}}. There are more than 2 Keycards in the game, but only the red and cyan ones can be found. |
+ | |||
+ | {{TE2 item infobox|name=Fake Keycards|image=Fake Keycards.gif|contraband=true}} |
||
+ | |||
+ | '''Fake Keycards''' are crafted. Unlike [[Plastic Key|Plastic Keys]], Fake Keycards do not have a durability and can be used infinitely. They function as a normal Keycard, and must be used by the player(s), as a lost Keycard triggers a lockdown just like a lost Key. |
||
==Crafting== |
==Crafting== |
||
Line 17: | Line 21: | ||
|- |
|- |
||
| {{item link|Keycard Mould|alt_img=Keycard Mould.gif}} || {{item link|{{PAGENAME}}|alt_img=keycards.gif}} + {{Item link|Circuit Board|alt_img=Circuit Board te2.png}} + {{item link|Wire|alt_img=Wire te2.png}} || 50+ |
| {{item link|Keycard Mould|alt_img=Keycard Mould.gif}} || {{item link|{{PAGENAME}}|alt_img=keycards.gif}} + {{Item link|Circuit Board|alt_img=Circuit Board te2.png}} + {{item link|Wire|alt_img=Wire te2.png}} || 50+ |
||
+ | |} |
||
+ | |||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | ! Result !! Components !! [[Stats|Int]] |
||
+ | |- |
||
+ | | {{item link|Keycards|disp=Fake Keycards|alt_img=Fake Keycards.gif}} || {{item link|Keycard Mould|alt_img=Keycard_Mould.gif}} + {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}}|| 60+ |
||
|} |
|} |
Revision as of 22:59, 29 December 2020
Not to be confused with Keycard.
Keycards | |
---|---|
The Escapists 2 Item | |
Details | |
Will be confiscated | |
Usage
The Keycards are used to open certain doors that lead to places that are unavailable for singleplayer, so the only meaning of it is use it while playing multiplayer — while first player holds the keycard on the keycard lock, second goes in and presses the button that opens the door, and then all other players can come in. Most of those doors lead to escape methods that can only be accomplished in multiplayer modes (such as "Take Out The Trash" or "Glide To Victory"), while others lead to areas containing resources for those escapes. When using a keycard, you must make a Keycard Mould (for crafting a Fake Keycard, see below) and then put the original card back into the guard's inventory to avoid the lockdown (and resulting trip to Solitary) that will be caused when the knocked out guard awakes without the keycard.
Obtaining
Keycards can be found (not always) in specific guard's inventory, like the keys. There are more than 2 Keycards in the game, but only the red and cyan ones can be found.
Fake Keycards | |
---|---|
The Escapists 2 Item | |
Details | |
Will be confiscated | |
Fake Keycards are crafted. Unlike Plastic Keys, Fake Keycards do not have a durability and can be used infinitely. They function as a normal Keycard, and must be used by the player(s), as a lost Keycard triggers a lockdown just like a lost Key.
Crafting
Result | Components | Int |
---|---|---|
Keycard Mould | Keycards + Circuit Board + Wire | 50+ |
Result | Components | Int |
---|---|---|
Fake Keycards | Keycard Mould + Molten Plastic | 60+ |