The Escapists Wiki
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m (this is a te2 page so)
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{{TE2 item infobox
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''Not to be confused with [[Keycard]].''{{TE2 item infobox
 
| image = keycards.gif
 
| image = keycards.gif
 
| contraband = true
 
| contraband = true
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==Usage==
 
==Usage==
The '''{{PAGENAME}}''' are used to open specific (keycard compatible) doors that lead to places that are unavailable for singleplayer, so the only meaning of it is use it while playing multiplayer — while first player holds the keycard on the keycard lock, second goes in and presses the button (if it does present) that opens the door, and then first player can come in. Most of those doors leads to escaping ways that can only be accomplished in multiplayer mode (such as "[[Rattlesnake Springs#Take Out The Trash|Take Out The Trash]]" or "[[K.A.P.O.W Camp#Glide To Victory|Glide To Victory]]"). It's recommended to make {{item link|Keycard Mould}} to avoid the [[Lockdown|lockdown]] that will be caused by lost keycard, when knocked out guard awakes, else the [[Dog|dogs]] will be searching for it.
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The '''{{PAGENAME}}''' are used to open [[Multiplayer Door|certain doors]] that lead to places that are unavailable for singleplayer, so the only meaning of it is use it while playing multiplayer — while first player holds the keycard on the keycard lock, second goes in and presses the button that opens the door, and then all other players can come in. Most of those doors lead to escape methods that can only be accomplished in multiplayer modes (such as "[[Rattlesnake Springs#Take Out The Trash|Take Out The Trash]]" or "[[K.A.P.O.W Camp#Glide To Victory|Glide To Victory]]"), while others lead to areas containing resources for those escapes. When using a keycard, you must make a {{item link|Keycard Mould|alt_img=Keycard Mould.gif}} (for crafting a Fake Keycard, see below) and then put the original card back into the guard's inventory to avoid the [[Lockdown|lockdown]] (and resulting trip to [[Solitary]]) that will be caused when the knocked out guard awakes without the keycard.
   
 
==Obtaining==
 
==Obtaining==
{{PAGENAME}} can be found (not always) in specific [[Guards|guard]]'s inventory, like the {{item link|Keys|alt_img=Key.gif|disp=keys}}.
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{{PAGENAME}} can be found (not always) in specific [[Guards|guard]]'s inventory, like the {{item link|Keys|alt_img=Key te2.gif|disp=keys}}. There are more than 2 Keycards in the game, but only the red and cyan ones can be found.
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{{TE2 item infobox|name=Fake Keycards|image=Fake Keycards.gif|contraband=true}}
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'''Fake Keycards''' are crafted. Unlike [[Plastic Key|Plastic Keys]], Fake Keycards do not have a durability and can be used infinitely. They function as a normal Keycard, and must be used by the player(s), as a lost Keycard triggers a lockdown just like a lost Key.
   
 
==Crafting==
 
==Crafting==
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|-
 
|-
 
| {{item link|Keycard Mould|alt_img=Keycard Mould.gif}} || {{item link|{{PAGENAME}}|alt_img=keycards.gif}} + {{Item link|Circuit Board|alt_img=Circuit Board te2.png}} + {{item link|Wire|alt_img=Wire te2.png}} || 50+
 
| {{item link|Keycard Mould|alt_img=Keycard Mould.gif}} || {{item link|{{PAGENAME}}|alt_img=keycards.gif}} + {{Item link|Circuit Board|alt_img=Circuit Board te2.png}} + {{item link|Wire|alt_img=Wire te2.png}} || 50+
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|}
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{| class="wikitable"
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|-
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! Result !! Components !! [[Stats|Int]]
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|-
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| {{item link|Keycards|disp=Fake Keycards|alt_img=Fake Keycards.gif}} || {{item link|Keycard Mould|alt_img=Keycard_Mould.gif}} + {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}}|| 60+
 
|}
 
|}

Revision as of 22:59, 29 December 2020

Not to be confused with Keycard.

Keycards
The Escapists 2 Item
Keycards
Details
Will be confiscated


Usage

The Keycards are used to open certain doors that lead to places that are unavailable for singleplayer, so the only meaning of it is use it while playing multiplayer — while first player holds the keycard on the keycard lock, second goes in and presses the button that opens the door, and then all other players can come in. Most of those doors lead to escape methods that can only be accomplished in multiplayer modes (such as "Take Out The Trash" or "Glide To Victory"), while others lead to areas containing resources for those escapes. When using a keycard, you must make a Keycard Mould Keycard Mould (for crafting a Fake Keycard, see below) and then put the original card back into the guard's inventory to avoid the lockdown (and resulting trip to Solitary) that will be caused when the knocked out guard awakes without the keycard.

Obtaining

Keycards can be found (not always) in specific guard's inventory, like the Key te2 keys. There are more than 2 Keycards in the game, but only the red and cyan ones can be found.

Fake Keycards
The Escapists 2 Item
Fake Keycards
Details
Will be confiscated


Fake Keycards are crafted. Unlike Plastic Keys, Fake Keycards do not have a durability and can be used infinitely. They function as a normal Keycard, and must be used by the player(s), as a lost Keycard triggers a lockdown just like a lost Key.

Crafting

Result Components Int
Keycard Mould Keycard Mould Keycards Keycards + Circuit Board te2 Circuit Board + Wire te2 Wire 50+
Result Components Int
Fake Keycards Fake Keycards Keycard Mould Keycard Mould + Molten Plastic te2 Molten Plastic 60+