K.A.P.O.W Camp

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K.A.P.O.W Camp.jpg

K.A.P.O.W Camp is one of the Maps in The Escapists 2. Three keys are needed to unlock this prison. Upon entering, during the cutscenes where the warden gives you the tour, he says that the 3rd floor is haunted. He may just be saying that because this is actually the way of the "Glide to Victory" escape. Look below for more info on how to escape. (This Prison is a Reference to the Nazi concentration camps and the Nazi/German POW (Prisoner of War) Camps in WW2.

Description[edit | edit source]

Captured behind enemy lines, you and your squadron find yourself thrown in the notorious K.A.P.O.W. camp. Not content with sitting out the rest of the war, you decide to comb your quiff and find a way out of this joint in true Hollywood-hearthrob style!

Schedule[edit | edit source]

Schedule Event
08:00 - 09:00 Roll call
09:00 - 10:00 Breakfast
10:00 - 12:00 Job Time
12:00 - 13:00 Exercise
13:00 - 17:00 Free Time
17:00 - 18:00 Dinner Time
18:00 - 20:00 Job Time
20:00 - 21:00 Shower Time
21:00 - 23:00 Free Time
23:00 - 24:00 Roll Call
00:00 - 08:00 Lights Out

Room Desks[edit | edit source]

Due to the cameras located in the cell rooms, guards will be alerted if you search a desk that is not your own. To combat this, you can either:

  • Wear a guards uniform (obtained through quests, crafting from an infirmary outfit craftable from an inmate outfit, or from looting an unconscious guard)
  • Move all the desks into the adjacent room below the bathroom. Because the desks are out of sight from the camera, you can freely search with no heat level. Blocking the red door is no problem, the guards will still use them and climb over/through the desks
  • Jam the camera by using a roll of duct tape (works for a limited amount of time and consumes the roll of duct tape)

Escape Plans[edit | edit source]

  • Perimeter Breakout
  • Speed McQueen (The Motorcycle scene is a Reference to the 1963 Film (The Great Escape).
  • Glide To Victory

Ways To Escape[edit | edit source]

In the K.A.P.O.W. Camp there are 3 possible ways to escape.

Perimeter Breakout[edit | edit source]

Preparation:[edit | edit source]

  • Get 60 Intelligence
  • Search or buy 4x File, 3x Duct Tape
  • Craft 1x Flimsy Cutters, 1x Lightweight Cutters, 1x Sturdy Cutters ( or 3 sturdy, you choose,)

1x Wad of Putty, 1x Molten plastic

  • Find a guard with a red key ( best way of doing this is to knock out the guard that speaks to you at Roll Call as they usually have the red key )
  • Take the red key off the guard, craft a red key mould ( 1x red key and 1x wad of putty ) and put the key back onto the guard ( if you don't make it, drop the key and run back to your cell and put all your contraband into your desk )
  • Craft a red plastic key ( 1x red key mould and 1x molten plastic )
  • Craft a Bed Dummy too ( 2x pillows, 1x red blanket )
  • Or:
  • Get 60 Intelligence.
  • Find or buy 2x file, 1x Duct Tape.
  • Find or buy 1x Talcum powder, 1x Lighter, 1x Toothpaste, 1x Toothbrush/Comb
  • Craft flimsy cutters using files and duct tape.
  • Craft molten plastic using comb/toothbrush and lighter.
  • Craft wad of putty using Talcum powder and toothpaste.
  • Find a guard with the red key. Knock him out and take his red key to craft a red key mold.
  • Craft a plastic red key using red key mold and molten plastic.
  • Find tub of bleach and use it on your prison outfit to make an infirmary outfit. Get 2x pillow and 1x blanket and craft them into Bed Dummy (make sure to place it in your bed just before Final Roll Call).
  • OR
  • Get the Gardening job and 70+ intelligence
  • During job time (or other periods) get the trowl from the desk and go to your right past the medic office until you see a small building with a camera on the outside.
  • Use the trowl to dig underground (don't worry about guards, they don't patrol the area.) and keep on repeating step 2 or get better digging tools, you can get unlimited trowls with the gardening job but you have to use the one you got from the desk or else it won't respawn.
  • Dig up to the perimeter fence and stop (the fence is doubled and electrified so you have to turn off generator and head back before the lights come back on.)
  • Dig past the perimeter fence and up on the outside and escape! (works with multiplayer.)

The Escape:[edit | edit source]

  • Put your Bed Dummy in your bed
  • Check in on the final Roll Call of the day
  • Run to the generator ( south east corner of the map )
  • Wait until 00:00 and turn the generator off
  • Head to the southern fence ( the one located between the two rooms with the hammer symbol and the spot where the dogs are on your map )
  • Cut through the first fence ( DO NOT cut through the fence before 00:00 or you will be shot! )
  • Head south again and cut through the second fence ( be aware of the spotlights and patrolling guards! )
  • Escape!
  • OR:
  • Check in on final Roll Call of the day.
  • Then, go to the generator (south east corner of the map) using the northeast passage to avoid contraband detectors.
  • Wait until Lights Out, then turn the generator off (see the last Preparation for items needed).
  • Go to the red door below the gym and you will find one fence. Use your flimsy cutters to cut through the fence.
  • Escape!

Speed McQueen[edit | edit source]

This escape is a singleplayer only escape

Preparation:[edit | edit source]

The Escape:[edit | edit source]

  • Place Bed Dummy in your bed.
  • Take all your items and head to the room with the bicycle.
  • Locate the shadow of the vent on the floor and put your ladder on it.
  • Climb up your ladder (like you do when you climb a desk) and unlock the vent.
  • Unlock the second vent and go down.
  • Put the Makeshift Rocket Thruster.png Makeshift Rocket Thruster on the bicycle.
  • Escape!

Note: If you want visual help on how to do this, check out the video below.

Glide To Victory[edit | edit source]

This escape is a multiplayer only escape

Preparation:[edit | edit source]

The Escape:[edit | edit source]

  • Take all of your items.
  • Run to the library next to the kitchen and head up the stairs.
  • Use your Fake Cyan Keycard.png Fake Cyan Keycard on the cyan keycard lock which is located on the wall from the right and let the second player come in.
  • Head up the stairs again and make your way to the south east part of the roof where you have the wooden platform.
  • Equip all of your glider parts one by one and put them on the platform.
  • Use your Sturdy Pickaxe te2.png Sturdy Pickaxes on the eastern wall and break all the damaged pieces.
  • Escape!

Videos[edit | edit source]

Glide to Victory Escape Guide

Perimeter Breakout Escape Guide


Speed McQueen Escape Guide