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K.A.P.O.W. Camp
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K.A.P.O.W. Camp
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[[File:E4f7de64a4ab281da5cacdac2439e71a.jpg|thumb]] '''K.A.P.O.W Camp (Kept As Prisoners Of War)''' is one of the [[Maps]] in [[The Escapists 2]]. One unique escape is needed to unlock this prison. ==Description== Captured behind enemy lines, you and your squadron find yourself thrown in the notorious K.A.P.O.W. camp. Not content with sitting out the rest of the war, you decide to comb your quiff and find a way out of this joint in true Hollywood-heartthrob style! ==Schedule== {| class="wikitable" !Time !Routine |- |08:00 - 09:00||Roll Call |- |09:00 - 10:00||Breakfast |- |10:00 - 12:00||Job Time |- |12:00 - 13:00||Exercise |- |13:00 - 17:00||Free Time |- |17:00 - 18:00||Dinner Time |- |18:00 - 20:00||Job Time |- |20:00 - 21:00||Shower Time |- |21:00 - 23:00||Free Time |- |23:00 - 00:00||Roll Call |- |00:00 - 08:00||Lights Out |- |} == Jobs == {| class="wikitable" |+ ![[Jobs|Job]] ![[Strength]] ![[Intellect]] ![[Stats#Money|Salary]] |- |[[Jobs|Farming]] |30+ |30+ |$40 |- |[[Jobs#Plumbing|Plumbing]] |40+ |40+ |$50 |- |[[Jobs#Kitchen|Kitchen]] |30+ |40+ |$60 |- |[[Jobs#Mail Sorting|Mail Sorting]] |30+ |40+ |$60 |} ==Cell Desks== Due to the [[Camera]]s located in the cell rooms, guards will be alerted if you search a desk that is not your own. To combat this, you can either: *Wear a [[Guard Outfit]] or [[Infirmary Overalls|Infirmary Uniform]]: obtained by crafting or from looting an unconscious guard. *Move all the desks out of the sight of the camera (near the locker). Because the desks are out of sight from the camera, you can freely search with no heat level. Blocking the red door is no problem, the guards will still use them and climb over/through the desks. *Jam the camera by using a [[Roll of Duct Tape]], which will consume the tape and temporarily disable the camera. *Switch off the [[generator]], since it doesn't require any keys and anyone can access it. *Search them from the side when the cameras are facing away so they do not notice. ==Key Map== Guard numbers are the orders shown in the character display page, with the first guard being number 1. Some guards do not carry any keys, and some only carry a keycard. #{{Item link|Keys|alt_img=Yellow Key te2.png|disp=Yellow Key}}, {{Item link|Keycards|alt_img=Cyan Keycard.png|disp=Cyan Keycard}} #{{Item link|Keys|alt_img=Cyan Key te2.png|disp=Cyan Key}} #{{Item link|Keys|alt_img=Red Key te2.png|disp=Red Key}} #{{Item link|Keys|alt_img=Green Key te2.png|disp=Green Key}} #''This guard doesn't carry a key'' #{{Item link|Keys|alt_img=Purple Key te2.png|disp=Purple Key}}, {{Item link|Keycards|alt_img=Cyan Keycard.png|disp=Cyan Keycard}} #{{Item link|Keys|alt_img=Red Key te2.png|disp=Red Key}} #{{Item link|Keys|alt_img=Green Key te2.png|disp=Green Key}} #{{Item link|Keys|alt_img=Cyan Key te2.png|disp=Cyan Key}} #{{Item link|Keys|alt_img=Green Key te2.png|disp=Green Key}} #{{Item link|Keys|alt_img=Red Key te2.png|disp=Red Key}} #{{Item link|Keycards|alt_img=Cyan Keycard.png|disp=Cyan Keycard}} #{{Item link|Keys|alt_img=Yellow Key te2.png|disp=Yellow Key}} #{{Item link|Keys|alt_img=Purple Key te2.png|disp=Purple Key}} #{{Item link|Keycards|alt_img=Cyan Keycard.png|disp=Cyan Keycard}} #{{Item link|Keys|alt_img=Purple Key te2.png|disp=Purple Key}} #''This guard doesn't carry a key'' #(Riot Guard){{Item link|Keys|alt_img=Yellow Key te2.png|disp=Yellow Key}} #(Riot Guard){{Item link|Keys|alt_img=Cyan Key te2.png|disp=Cyan Key}} ==Escape Plans== *Perimeter Breakout *Speed McQueen *Glide To Victory ==Ways To Escape== In the '''K.A.P.O.W. Camp''' there are 3 possible ways to escape. ===<u>Perimeter Breakout</u>=== ====Preparation:==== *Get 60 {{Item link|Intellect|alt_img=Intelligence_TE2.png}}. *Obtain a pair of {{Item link|Flimsy Cutters|alt_img=Flimsy_Cutters_te2.png}} with two {{Item link|File|alt_img=File_te2.png}} and a {{Item link|Roll of Duct Tape|alt_img=Roll_of_Duct_Tape_te2.png}}. {{Item link|Lightweight Cutters|alt_img=Lightweight_Cutters_te2.png}} tier or higher is recommended. *Optionally, obtain a {{Item link|Contraband Pouch|alt_img=Contraband_Pouch_te2.png}}. *Obtain an outfit. This may be {{Item link|Infirmary Outfit|alt_img=Infirmary_Outfit_te2.png}} or a {{Item link|Guard Outfit|alt_img=Guard_Outfit_te2.png}}. *Collect two {{Item link|Pillow|alt_img=Pillow_te2.png}} and a {{Item link|Bed Sheet|alt_img=Bed_Sheet_te2.png}} to craft a {{Item link|Bed Dummy|alt_img=Bed_Dummy_te2.png}}. *Obtain a {{Item link|Wad of Putty|alt_img=Wad_of_Putty_te2.png}} and {{Item link|Molten Plastic|alt_img=Molten_Plastic_te2.png}} to create a {{Item link|Plastic Key|alt_img=Plastic_Red_Key_te2.png}} or {{Item link|Plastic Key|alt_img=Plastic_Purple_Key_te2.png}}. '''The Escape:''' After placing the {{Item link|Bed Dummy|alt_img=Bed_Dummy_te2.png}} in your cell, check in to Evening Roll Call. Rush to the generator room. You may use the northeastern passage if you do not have a Contraband Pouch. When Lights Out hits, turn off the generator and run through the red or purple door and through the [[Contraband Detector]] south of the meal hall and turn south and then south-east. Cut through the two fences. Congratulations, you are free! ===<u>Speed McQueen</u>=== This escape is a '''singleplayer only''' escape. ====Preparation:==== *Get 40 {{Item link|Intellect|alt_img=Intelligence_TE2.png}}. *Search or buy 1x {{item link|Makeshift Ladder|alt_img=Makeshift Ladder te2.png}}. (Many inmates Carry Paint. beat them up to get Paint.) *Search or buy 1x {{item link|Screwdriver|alt_img=Screwdriver te2.png}}, 1x{{item link|Can of Soda}}, 1x {{item link|Sugar Mint}} (commonly found on [[Guards|guards]]). *Craft 1x {{item link|Makeshift Rocket Thruster}}. *Locate the room with the motorcycle in the South-West side of the prison. *If you forgot a component, there is no need to panic. Take the desk and put it under the vent and you can get out. Guards do not seem to patrol the room, so it should be safe so long as you do not lure a guard in. ====The Escape:==== *Take the {{Item link|Makeshift Rocket Thruster|alt_img=Makeshift_Rocket_Thruster.png}}, the {{Item link|Screwdriver|alt_img=Screwdriver_te2.png}}, and the {{Item link|Makeshift Ladder|alt_img=Makeshift_Ladder_te2.png}} to the room north of the motorcycle and west of the Job office. *Place the {{Item link|Makeshift Ladder|alt_img=Makeshift_Ladder_te2.png}} below the vent. *Climb up your ladder (like you do when you climb a desk) and unscrew the vent. *Enter the vent and unscrew the second vent cover that leads to the room south of the Makeshift ladder. *Equip the {{item link|Makeshift Rocket Thruster}} on the motorcycle. *Escape! '''Note:''' If you want visual help on how to do this, check out the video below. ===<u>Glide To Victory</u>=== This escape is a '''multiplayer only''' escape ====Preparation:==== *Get 60 {{Item link|Intellect|alt_img=Intelligence_TE2.png}}. *Steal 2x {{item link|Bed Sheet|disp=Bed Sheets|alt_img=Bed Sheet te2.png}}. *Search or buy 1x {{item link|Length of Rope|alt_img=Length of Rope Escapists 2.png}}, 4x {{item link|Dowel}} (this is best bought from inmates), 3x {{item link|Roll of Duct Tape|alt_img=Roll of Duct Tape Escapists 2.png}}, x1 {{item link|Circuit Board|alt_img=Circuit Board te2.png}}, x1 {{item link|Wire|alt_img=Wire te2.png}}, x1 {{item link|Lighter|alt_img=Lighter te2.png}} and x1 {{item link|Comb|alt_img=Comb te2.png}} or {{item link|Toothbrush|alt_img=Toothbrush te2.png}}. *Craft 1x {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}}. *Craft 1x {{item link|Glider Skin}}, 2x {{item link|Half Frame of Glider}}. *Craft 2x {{item link|Sturdy Pickaxe|alt_img=Sturdy Pickaxe te2.png}} (at least the sturdy version of them). *Take {{item link|Circuit Board|alt_img=Circuit Board te2.png}} and {{item link|Wire|alt_img=Wire te2.png}} and locate the [[Guards|guard]] with the {{item link|Keycards|disp=Cyan Keycard|alt_img=Cyan Keycard.png}}. He is the one that usually stands in the place just outside the solitary confinement when not on patrol. *Knock out the guard and craft {{item link|Keycard Mould|disp=Cyan Keycard Mould|alt_img=Cyan Keycard Mould.png}}. Don't forget to put original {{item link|Keycards|disp=Cyan Keycard|alt_img=Cyan Keycard.png}} back to guard's inventory or flush it down the toilet. *Craft the {{item link|Keycards|alt_img=Fake Cyan Keycard.png|disp=Fake Cyan Keycard}}. *'''Optional:''' Search and grab some energy drinks or food to replenish your energy when breaking down a long wall. {{Item link|Adrenaline Shot|alt_img=Adrenaline_Shot.png}} is recommended, as there are a lot of tiles to destroy. ====The Escape:==== *Take all of your items. *Run to the library next to the kitchen and head up the stairs. *Use your {{item link|Keycards|alt_img=Fake Cyan Keycard.png|disp=Fake Cyan Keycard}} on the cyan keycard lock which is located on the wall from the right and let the second player come in. *Head up the stairs again and make your way to the south east part of the roof where you have the wooden platform. *Equip all of your glider parts one by one and put them on the platform. *Use your {{item link|Sturdy Pickaxe|disp=Sturdy Pickaxes|alt_img=Sturdy Pickaxe te2.png}} on the eastern wall and break all the damaged pieces. *Be careful not to hit the second player off as it will initiate lockdown!* *Escape! ====Alternative Method:==== Find 3x {{Item link|Tin of Paint|alt_img=Tin_of_Paint_te2.png}} and craft into {{Item link|Makeshift Ladder|alt_img=Makeshift_Ladder_te2.png}}. Obtain a {{Item link|Screwdriver|alt_img=Screwdriver_te2.png}} and 2x {{Item link|File|alt_img=File_te2.png}}. Go to the room north of the upstairs library (take the stairs next to the generator), place the {{Item link|Makeshift Ladder|alt_img=Makeshift_Ladder_te2.png}} under the vent, and screw upwards. Enter the vent, then turn to the left, cut through the fence and screw upwards again. You are now in the building chamber! '''Warning:''' Once you are in, you will not be able to get out. Bring all materials necessary to escape in 1 go (or send 1 person up and the others to fetch items, as the cyan keycard door can be opened from the inside.) ==Videos== '''Glide to Victory Escape Guide''' {{#ev:youtube|nvBuhNtEESM}} '''Perimeter Breakout Escape Guide''' {{#ev:youtube|ushBv82D1nQ}} https://www.youtube.com/watch?v=C2OxSglpLdM '''Speed McQueen Escape Guide''' {{#ev:youtube|2-5VLs0WZmQ}} == Unique Items == [[Beaded Snake]], [[Painted Box]] == Trivia == * Upon entering, during the cutscenes where the warden gives you the tour, he says that the 3rd floor is haunted. He may just be saying that because this is actually the way of the "[[{{PAGENAME}}#Glide To Victory|Glide to Victory]]" escape. * This Prison is a reference to Prisoner of War Camps in WW2. Notably, the Glide to Victory escape is inspired by a real-life plan to escape Colditz Castle, a German camp, via a glider. Its name is a pun on Prisoner of War, which is commonly abbreviated as POW, thus forming the English onomatopoeia from which you can derive "kapow". *This prison may also be a nod to the 1963 film ''The Great Escape'', based off of the real-life escape of the Stalag Luft III POW camp. The "Speed McQueen" escape in particular is a very likely reference to a scene in which character Captain Virgil Hilts jumps over a barbed-wire fence using a motorcycle. Furthermore, the escape gets its namesake from Steve McQueen, the actor who played Hilts in the film. [[Category:The Escapists 2 Maps]]
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