K.A.P.O.W. Camp

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K.A.P.O.W Camp.jpg

K.A.P.O.W Camp is one of the Maps in The Escapists 2. One unique escape is needed to unlock this prison.

Description[edit | edit source]

Captured behind enemy lines, you and your squadron find yourself thrown in the notorious K.A.P.O.W. camp. Not content with sitting out the rest of the war, you decide to comb your quiff and find a way out of this joint in true Hollywood-heartthrob style!

Schedule[edit | edit source]

Time Event
08:00 - 09:00 Roll call
09:00 - 10:00 Breakfast
10:00 - 12:00 Job Time
12:00 - 13:00 Exercise
13:00 - 17:00 Free Time
17:00 - 18:00 Dinner Time
18:00 - 20:00 Job Time
20:00 - 21:00 Shower Time
21:00 - 23:00 Free Time
23:00 - 00:00 Roll Call
00:00 - 08:00 Lights Out

Jobs[edit | edit source]

Job Strength Intellect Salary
Farming 30+ 30+ $40
Plumbing 40+ 40+ $50
Kitchen 30+ 40+ $60
Mail Sorting 30+ 40+ $60

Cell Desks[edit | edit source]

Due to the Cameras located in the cell rooms, guards will be alerted if you search a desk that is not your own. To combat this, you can either:

  • Wear a Guard Outfit (obtained by crafting or from looting an unconscious guard).
  • Move all the desks into the adjacent room below the bathroom. Because the desks are out of sight from the camera, you can freely search with no heat level. Blocking the red door is no problem, the guards will still use them and climb over/through the desks.
  • Jam the camera by using a Roll of Duct Tape, which will consume the tape and temporarily disable the camera.
  • Switch off the generator, since it doesn't require any keys and anyone can access it.
  • Search them from the side when the cameras are facing away so they do not notice.

Escape Plans[edit | edit source]

  • Perimeter Breakout
  • Speed McQueen (The Motorcycle scene is a Reference to the 1963 Film The Great Escape).
  • Glide To Victory (Probably based on a planned escape of Colditz Castle in WW2)

Ways To Escape[edit | edit source]

In the K.A.P.O.W. Camp there are 3 possible ways to escape.

Perimeter Breakout[edit | edit source]

Preparation:[edit | edit source]

The Escape:

After placing the Bed Dummy te2.png Bed Dummy in your cell, check in to Evening Roll Call.

Rush to the generator room. You may use the northeastern passage if you do not have a Contraband Pouch.

When Lights Out hits, turn off the generator and run through the red or purple door and through the Contraband Detector south of the meal hall and turn south and then south-east. Cut through the two fences.

Congratulations, you are free!

Speed McQueen[edit | edit source]

This escape is a singleplayer only escape.

Preparation:[edit | edit source]

  • Get 40 Intelligence TE2.png Intellect.
  • Search or buy 1x Makeshift Ladder te2.png Makeshift Ladder. (Many inmates Carry Paint. beat them up to get Paint.)
  • Search or buy 1x Screwdriver te2.png Screwdriver, 1xCan of Soda.png Can of Soda, 1x Sugar Mint.png Sugar Mint (commonly found on guards).
  • Craft 1x Makeshift Rocket Thruster.png Makeshift Rocket Thruster.
  • Locate the room with the motorcycle in the South-West side of the prison.
  • If you forgot a component, there is no need to panic. Take the desk and put it under the vent and you can get out. Guards do not seem to patrol the room, so it should be safe so long as you do not lure a guard in.

The Escape:[edit | edit source]

Note: If you want visual help on how to do this, check out the video below.

Glide To Victory[edit | edit source]

This escape is a multiplayer only escape

Preparation:[edit | edit source]

The Escape:[edit | edit source]

  • Take all of your items.
  • Run to the library next to the kitchen and head up the stairs.
  • Use your Fake Cyan Keycard.png Fake Cyan Keycard on the cyan keycard lock which is located on the wall from the right and let the second player come in.
  • Head up the stairs again and make your way to the south east part of the roof where you have the wooden platform.
  • Equip all of your glider parts one by one and put them on the platform.
  • Use your Sturdy Pickaxe te2.png Sturdy Pickaxes on the eastern wall and break all the damaged pieces.
  • Escape!

Alternative Method:[edit | edit source]

Find 3x Tin of Paint te2.png Tin of Paint and craft into Makeshift Ladder te2.png Makeshift Ladder. Obtain a Screwdriver te2.png Screwdriver and 2x File te2.png File.

Go to the room north of the upstairs library (take the stairs next to the generator), place the Makeshift Ladder te2.png Makeshift Ladder under the vent, and screw upwards.

Enter the vent, then turn to the left, cut through the fence and screw upwards again. You are now in the building chamber!

Warning: Once you are in, you will not be able to get out. Bring all materials necessary to escape in 1 go (or send 1 person up and the others to fetch items, as the cyan keycard door can be opened from the inside.)

Videos[edit | edit source]

Glide to Victory Escape Guide

Perimeter Breakout Escape Guide

https://www.youtube.com/watch?v=C2OxSglpLdM

Speed McQueen Escape Guide

Unique Items[edit | edit source]

Beaded Snake, Painted Box

Trivia[edit | edit source]

  • Upon entering, during the cutscenes where the warden gives you the tour, he says that the 3rd floor is haunted. He may just be saying that because this is actually the way of the "Glide to Victory" escape.
  • This Prison is a reference to Prisoner of War Camps in WW2. Notably, the Glide to Victory escape is inspired by a real-life plan to escape Colditz Castle, a German camp, via a glider. Its name is a pun on Prisoner of War, which is commonly abbreviated as POW, thus forming the English onomatopoeia from which you can derive "kapow".