K.A.P.O.W. Camp
K.A.P.O.W Camp is one of the Maps in The Escapists 2. One unique escape is needed to unlock this prison.
Contents
Description[edit | edit source]
Captured behind enemy lines, you and your squadron find yourself thrown in the notorious K.A.P.O.W. camp. Not content with sitting out the rest of the war, you decide to comb your quiff and find a way out of this joint in true Hollywood-heartthrob style!
Schedule[edit | edit source]
Time | Event |
---|---|
08:00 - 09:00 | Roll call |
09:00 - 10:00 | Breakfast |
10:00 - 12:00 | Job Time |
12:00 - 13:00 | Exercise |
13:00 - 17:00 | Free Time |
17:00 - 18:00 | Dinner Time |
18:00 - 20:00 | Job Time |
20:00 - 21:00 | Shower Time |
21:00 - 23:00 | Free Time |
23:00 - 00:00 | Roll Call |
00:00 - 08:00 | Lights Out |
Jobs[edit | edit source]
Job | Strength | Intellect | Salary |
---|---|---|---|
Farming | 30+ | 30+ | $40 |
Plumbing | 40+ | 40+ | $50 |
Kitchen | 30+ | 40+ | $60 |
Mail Sorting | 30+ | 40+ | $60 |
Cell Desks[edit | edit source]
Due to the Cameras located in the cell rooms, guards will be alerted if you search a desk that is not your own. To combat this, you can either:
- Wear a Guard Outfit (obtained by crafting or from looting an unconscious guard).
- Move all the desks into the adjacent room below the bathroom. Because the desks are out of sight from the camera, you can freely search with no heat level. Blocking the red door is no problem, the guards will still use them and climb over/through the desks.
- Jam the camera by using a Roll of Duct Tape, which will consume the tape and temporarily disable the camera.
- Switch off the generator, since it doesn't require any keys and anyone can access it.
- Search them from the side when the cameras are facing away so they do not notice.
Escape Plans[edit | edit source]
- Perimeter Breakout
- Speed McQueen (The Motorcycle scene is a Reference to the 1963 Film The Great Escape).
- Glide To Victory (Probably based on a planned escape of Colditz Castle in WW2)
Ways To Escape[edit | edit source]
In the K.A.P.O.W. Camp there are 3 possible ways to escape.
Perimeter Breakout[edit | edit source]
Preparation:[edit | edit source]
- Get 60
Intellect.
- Obtain a pair of
Flimsy Cutters with two
File and a
Roll of Duct Tape.
Lightweight Cutters tier or higher is recommended.
- Optionally, obtain a
Contraband Pouch.
- Obtain an outfit. This may be
Infirmary Outfit or a
Guard Outfit.
- Collect two
Pillow and a
Bed Sheet to craft a
Bed Dummy.
- Obtain a
Wad of Putty and
Molten Plastic to create a
Plastic Key or
Plastic Key.
The Escape:
After placing the Bed Dummy in your cell, check in to Evening Roll Call.
Rush to the generator room. You may use the northeastern passage if you do not have a Contraband Pouch.
When Lights Out hits, turn off the generator and run through the red or purple door and through the Contraband Detector south of the meal hall and turn south and then south-east. Cut through the two fences.
Congratulations, you are free!
Speed McQueen[edit | edit source]
This escape is a singleplayer only escape.
Preparation:[edit | edit source]
- Get 40
Intellect.
- Search or buy 1x
Makeshift Ladder. (Many inmates Carry Paint. beat them up to get Paint.)
- Search or buy 1x
Screwdriver, 1x
Can of Soda, 1x
Sugar Mint (commonly found on guards).
- Craft 1x
Makeshift Rocket Thruster.
- Locate the room with the motorcycle in the South-West side of the prison.
- If you forgot a component, there is no need to panic. Take the desk and put it under the vent and you can get out. Guards do not seem to patrol the room, so it should be safe so long as you do not lure a guard in.
The Escape:[edit | edit source]
- Take the
Makeshift Rocket Thruster, the
Screwdriver, and the
Makeshift Ladder to the room north of the motorcycle and west of the Job office.
- Place the
Makeshift Ladder below the vent.
- Climb up your ladder (like you do when you climb a desk) and unscrew the vent.
- Enter the vent and unscrew the second vent cover that leads to the room south of the Makeshift ladder.
- Equip the
Makeshift Rocket Thruster on the motorcycle.
- Escape!
Note: If you want visual help on how to do this, check out the video below.
Glide To Victory[edit | edit source]
This escape is a multiplayer only escape
Preparation:[edit | edit source]
- Get 60
Intellect.
- Steal 2x
Bed Sheets.
- Search or buy 1x
Length of Rope, 4x
Dowel (this is best bought from inmates), 3x
Roll of Duct Tape, x1
Circuit Board, x1
Wire, x1
Lighter and x1
Comb or
Toothbrush.
- Craft 1x
Molten Plastic.
- Craft 1x
Glider Skin, 2x
Half Frame of Glider.
- Craft 2x
Sturdy Pickaxe (at least the sturdy version of them).
- Take
Circuit Board and
Wire and locate the guard with the
Cyan Keycard. He is the one that usually stands in the place just outside the solitary confinement when not on patrol.
- Knock out the guard and craft
Cyan Keycard Mould. Don't forget to put original
Cyan Keycard back to guard's inventory or flush it down the toilet.
- Craft the
Fake Cyan Keycard.
- Optional: Search and grab some energy drinks or food to replenish your energy when breaking down a long wall.
Adrenaline Shot is recommended, as there are a lot of tiles to destroy.
The Escape:[edit | edit source]
- Take all of your items.
- Run to the library next to the kitchen and head up the stairs.
- Use your
Fake Cyan Keycard on the cyan keycard lock which is located on the wall from the right and let the second player come in.
- Head up the stairs again and make your way to the south east part of the roof where you have the wooden platform.
- Equip all of your glider parts one by one and put them on the platform.
- Use your
Sturdy Pickaxes on the eastern wall and break all the damaged pieces.
- Escape!
Alternative Method:[edit | edit source]
Find 3x Tin of Paint and craft into
Makeshift Ladder. Obtain a
Screwdriver and 2x
File.
Go to the room north of the upstairs library (take the stairs next to the generator), place the Makeshift Ladder under the vent, and screw upwards.
Enter the vent, then turn to the left, cut through the fence and screw upwards again. You are now in the building chamber!
Warning: Once you are in, you will not be able to get out. Bring all materials necessary to escape in 1 go (or send 1 person up and the others to fetch items, as the cyan keycard door can be opened from the inside.)
Videos[edit | edit source]
Glide to Victory Escape Guide
Perimeter Breakout Escape Guide
https://www.youtube.com/watch?v=C2OxSglpLdM
Speed McQueen Escape Guide
Unique Items[edit | edit source]
Trivia[edit | edit source]
- Upon entering, during the cutscenes where the warden gives you the tour, he says that the 3rd floor is haunted. He may just be saying that because this is actually the way of the "Glide to Victory" escape.
- This Prison is a reference to Prisoner of War Camps in WW2. Notably, the Glide to Victory escape is inspired by a real-life plan to escape Colditz Castle, a German camp, via a glider. Its name is a pun on Prisoner of War, which is commonly abbreviated as POW, thus forming the English onomatopoeia from which you can derive "kapow".