The player can take on several jobs that allows them to advance within the game. This can be expected to include building relationships with non player characters, scavenging resources, and taking part in events that affect the game world.
There are currently ten jobs available in the game.
Completing the quota for the work period will result in being paid. Performing additional work once the quota has been met will not result in additional money, so it is safe to leave once the quota has been met. If you have completed your quota, the guards will not come after you for being seen outside of your work room unless you have the Janitor job or Gardening. If you have not completed your quota by the end of the block, the warden will fire you from the job.
You can apply for any vacant job at the job board; jobs except default will require a number of intellect in order to get the job. You cannot apply for any job if your Guard Heat is at 50% or above.
At Center Perks, job time is at 13:00 till 16:00 and then it is exercise. The pay for each job differentiates. The Janitor pays the least, followed by the Laundry, Library, Kitchen, Wood Shop, and lastly the Metal Shop.
If the job you need is taken, you can fire inmates by either making them follow you all the work period or keep knocking them out.
Laundry[edit | edit source]
Utility: This job is a good way to get the Guard Outfit to help with your escape. (You'll need a Contraband Pouch though.) Alternatively, you can wear the guard outfit, leave the room and change back into your prison overalls.
You need to wash 10 outfits to fulfill your quota.
For some reason on the Xbox One edition, you need to wash 6 outfits to fulfill your quota.
This is the default job in the first prison.
Salary: $25 (Jungle Compound), $40 (Center Perks)
Kitchen[edit | edit source]
Get the chicken out of the freezer, put it into the ovens, and put it on a tray.
Utility: The only useful item available from kitchen work is Cooked Food, which can be used to decrease fatigue by 10% or raise the opinion of other inmates by 9. Since Cooked Food is not contraband, a Contraband Pouch isn't required to smuggle it out.
Salary : $45 (Shankton State Pen and Center Perks)
Metal Shop[edit | edit source]
Take metal from the left box and use it on the press to create license plates. Move completed license plates to the box on the right. Both metal and license plates can be stolen.
Utility: This gives you access to unlimited sheets of metal! You can use this to create/upgrade your shovel and create plated outfits for an exponential increase in defense. It also has the best salary from all jobs. You need to make 19 license plates to fill the quota.
Intellect needed: 70 INT
Salary: $60 or $20 on console version (HMP-Irongate and Shankton State Pen), $70 (Center Perks), $30 (Banned Camp)
Janitor[edit | edit source]
Collect a mop, broom, or hoe from the janitor's office and use it to remove patches of dirt you find around the prison.
Utility: Take the bleach from the storage. Whenever an inmate is knocked out take their clothes, make an infirmary outfit, and give it to inmates to raise their opinion. Alternatively, you can use a jar of ink on the overalls themselves to get a guard outfit.
Salary $25 (Center Perks), $20 (Elsewhere)
Mailman[edit | edit source]
Collect letters from the mailroom and deliver them to other inmates. You can "give" the letters to the inmates directly IF they will interact with you. You can also leave the items ON the desks/ (The Task Master job in Santa's Sweatshop DLC is a re-name of this job)
Utility: Can be used to enter other inmates cells during work period without being yelled at by the guards.
Intellect needed: 50 INT
Santa's Sweatshop DLC Task Master Salary: $5
Woodshop[edit | edit source]
Utility: This job is very useful for getting Timber (useful tool for crafting tools and Timber_Brace), but be careful, as you will have to pass with a Contraband Pouch or chip a hole in the wall. This is not needed in Shankton State Pen since there is no Contraband Detector in the entrance to wood-shop. This is also useful for getting a Wooden_Doll in Santa's Sweatshop.
You can dig tunnels in Woodshop, since you have access to timbers (needed to make supports). But beware, the guards patrol it, and if you find holes / tunnels you'll be sent to solitary.
Intellect needed: 50 INT
Gardener[edit | edit source]
Grab a Hoe or a 32px Rake and use it to remove weeds around the prison.
New weeds will spawn when you remove a weed, sometimes in the same spot you just removed one.
You can easily steal the Hoe 32px Rakewhile doing this job. This is the default job given to you in Stalag Flucht, Jungle Compound and San Pancho. This job can sometimes be disastrous, like the janitor job: there is sometimes not enough weeds to weed, meaning you can not complete your quota and will be fired as a result.
Utility: You can take the hoe and explore outside the prison without being caught. You can use the Hoe as a 2/5 weapon, which is as efficient as a Comb Shiv, Toothbrush Shiv, and a Comb Blade.
Salary: $10 - $30
Tailor[edit | edit source]
Utility: You can craft Fabric (x3) into a Sock or other clothing. It is especially useful in San Pancho, because you can easily chip a wall to get into the maintenance room without needing to place a Poster.
Intellect needed: 30 INT
Deliveries[edit | edit source]
Utility: Has a large space which can be used to store contraband items since guards don't patrol this place (exepted in HMP-Irongate).
San Pancho's delivery area is next to an outside wall, making an easy escape route.
You must to put 19 boxes in the good containers to fulfill the quota.
Intellect needed: 60 INT
Salary : $50
Library[edit | edit source]
Collect books from the library and deliver them to the inmates they're addressed to. You can either give it to them personally or leave it ON (not in) their cell desk. You must deliver 7 books to fulfill the quota.
Utility: This job allows you to go into other cells and not get caught, so it is just like the mail job. It is also an infinite source of Books for Favors.
Salary : $30