Inmates

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Prison Inmate

Inmates are the other prison members in the facility. Different amounts of them are in each prison facility. Items can be bought, sold, and given, and they can ask for a favour. Inmates can be talked to (by left-clicking on them), resulting in an inmate's improved Opinion of you by 1+ for every quote they say. This does not apply to random things an Inmate will say. You can also give them most items in the game, reactions differ, but in most occasions their opinion will increase. They can also be picked up and you can take or put things in their pockets when downed, which is useful for smuggling things through contraband detectors as inmates can't trigger them. Simply put them down in the detector and collect on the other side. If Guards see you holding or stealing from an inmate, your heat will increase by 10% and they will attack you. If an inmate has an opinion of at least 80, the player may recruit that inmate by pressing "Q" while near them to fight alongside the player and later dismiss them if needed (you need at least 90 opinion on console for inmates to be recruited). Recruiting inmates doesn't work in The Escapists 2. When inmates are sent to attack, they can pass through locked doors.

Note: If an inmate has a higher opinion, he will sell items at a lower price, as well as if he has a lower opinion, he will sell items at a higher price (if he sells something).

Players[edit | edit source]

There are currently 9 different inmates you can choose to be, those of which are shown below (in Stalag Flucht, Jungle Compound and San Pancho the inmate's outfits will be brown because they wear POW Outfit.png POW Outfits).

The default names of the inmates are as follows (from left to right above): Rabbit, Maru, YoungBuck, BaldEagle, OldTimer, Tango, BillyGoat, Lifer, Froseph and the DLC characters Clint, Buddy and Connelly.

Bugs[edit | edit source]

Inmates can sometimes be seen stuck in walls. What causes this is unknown. Sometimes they can get stuck going left and right at the same time, causing them to just spin in place. This can also happen to guards, too. Also in the Jingle Cells prison, one inmate walks into the wall outside at showers.