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The Escapists Wiki
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H.M.S Orca
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H.M.S Orca
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[[File:H.M.S. Orca.jpg|right|200px]] '''H.M.S. Orca''' is the second [[Transport Prisons|transport prison]] of [[The Escapists 2]]. One unique escape is required to unlock this prison. (Also known as: Her Majesty's Ship Orca.) ==Description== Prisoners are being shipped off in droves to a remote island far, far away from civilization. Not keen on being marooned, you'd much prefer to find a way off this boat before you stand about as much chance as a fish out of the water. ==Escape Plans== === Single player === "''Scuba Doo''" *Locate {{item link|Tubing}}, {{item link|Roll of Duct Tape|alt_img=Roll of Duct Tape te2.png}}, and {{item link|Tank of Oxygen}} *Craft {{item link|Makeshift Breathing Apparatus}} *Find and make your way to the gap in the railing south of Floor 3 *Escape by interacting with the Breathing Apparatus in hand. {{#ev:youtube|lqjekP4fz0I}} "''Wave Goodbye!''" *Locate {{item link|Tubing}} and {{item link|Bolts}} *Find and make your way to the jet-ski on the east side of Floor 1 *Use the items on the jet-ski to repair it *Escape! {{#ev:youtube|1d5ODAghaH8}} === Multiplayer escapes === "''Masters of Illusion''" *Locate {{item link|Wax}}, {{item link|Soap|alt_img=Soap te2.png}}, {{item link|Jar of Ink|alt_img=Jar of Ink te2.png}}, {{item link|Lighter|alt_img=Lighter te2.png}}, and {{item link|Dinner Tray|alt_img=Dinner Tray.png}}. *Craft a {{item link|Gun Making Kit}} *Craft a {{item link|Moulded Gun}} *Craft a {{item link|Fake Gun}} *Find and make your way to the Helicopter located East on Floor 3 *Escape by interacting with the fake gun in hand. {{#ev:youtube|5JwZE47NNfM}} "''Taking Back Control''" *Find and make your way to the bridge of the ship, located West on Floor 3 *Knock out the three [[guards]] (two are captains, one is a regular guard) *Escape by interacting with the controls. Speedrun Method Find your way to the front of the ship, have the three guards chase you around the outside of the controls, go back inside and interact with the controls. (Without the guards coming back into the room, it may take more than one loop){{#ev:youtube|uctzlf_Jz_Q}} == Trivia == * The guard who patrols the cell block has a [[Keys|red key]] and if the player takes the key it will not trigger any [[Security Level#Level 5 .28Maximum.29 Lockdown|lockdown]], making this the only prison where a player can keep a real key without being caught. ** However, the red key can be considered useless since there's no room exclusively accessed by red doors. [[Category:The Escapists 2 Maps]]
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