H.M.P Offshore

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H.M.P Offshore.jpg

H.M.P (Her Majesty’s Prison) Offshore is one of the Maps in The Escapists 2. Three keys are required to unlock this prison.

Description[edit | edit source]

Nobody's feeling as out-at-sea as these cons do! Someone's "clever" decided this dilapidated drilling platform was the perfect place to lock away lawbreakers - and they were right. With nothing but a sea-view for miles around, it's no wonder it has a zero percent escape record.

Schedule[edit | edit source]

Schedule Event
06:00 - 07:00 Rollcall
07:00 - 08:00 Breakfast
08:00 - 10:00 Job
10:00 - 13:00 Freetime
13:00 - 14:00 Exercise
14:00 - 15:00 Lunch
15:00 - 16:00 Shower
16:00 - 18:00 Job
18:00 - 21:00 Freetime
21:00 - 22:00 Rollcall
22:00 - 06:00 Lights Out

Jobs[edit | edit source]

Job Strength required Intelligence required Cash Payout
Mining 70 30 45
Blacksmith 50 80 70
Woodworking 30 40 55
Kennels 30 30 40

Description 2 / Trivia[edit | edit source]

  • This prison might be where the player is sent after the escape from the H.M.S Orca.
  • There is always a Wooden Bat on the roof to the right of the cell building.
  • This is the tallest prison in The Escapists 2, with 10 numbered floors; even though only 9 are accessible.
  • This stages Shower Time music plays during the cutscene in the Meet The Crew escape from Center Perks 2.0.
  • It is the 2nd Her Majesty's Prison Type the First is H.M.P. Irongate from the first game.

Key Map[edit | edit source]

1: Red Key, Red Keycard

2: Cyan Key

3: Red Key

4: Green Key

5: Yellow Key

6: Purple Key

7: Purple Key, Red Keycard

8: Red Keycard

9: Cyan Key

10: Red Key, Cyan Keycard

11: Green Key

12: Cyan Key

13: Red Key, Cyan Keycard

14: Green Key

15: Purple Key

16: Yellow Key, Red Keycard

Escapes[edit | edit source]

Perimeter Breakout[edit | edit source]

Boat Escape[edit | edit source]

There is an electrified fence to the right of the dolphin at the very bottom floor of the map. Turning off the generator will allow you to break this fence and get on the boat. Can be done in multiplayer and requires a red key to get there.

Helicopter Escape[edit | edit source]

You will need a red key. The guard speaking at Roll Call always has the red one. First go to the east side of the ground floor, then go down to the bottom floor, and walk along the platform until you're in the building. Next, go to the top of that building and get on the helicopter. This escape can be done in multiplayer.

Bad Intentions[edit | edit source]

( Multiplayer only escape)

Preparation:[edit | edit source]
The Escape:[edit | edit source]

This way of escaping is the same as the Perimeter Breakout.

  • Turn off the generator in the west wing to deactivate the detectors. Then follow the staircases on the east wing to the bottom level, and then head north through the double doors (instead of south to get to the boat) to lead you to a submarine.
  • Cut the fence with the lightweight cutters (other cutters work too). Go to the submarine and escape.

Note: Check out the video below for a visual help tool to help you on this escape.

Swimming With Dolphins[edit | edit source]

( Single-player only escape)

Preparation:[edit | edit source]
  • Reach 70 intelligence.
  • Craft a Fishing Rod.png Fishing Rod (Timber te2.png Timber + Piece of String.png Piece of String + Paper Clip te2.png Paper Clip), then you will craft a Readied Fishing Rod.png Readied Fishing Rod (you will need a Juicy Worm.png Juicy Worm, which can be found on guards and in Inmate Desks).
  • Find the guard with the Red Key te2.png Red Key (best way of doing this is beating up the guard that speaks at Roll Call as they usually have the red key). Grab some Wad of Putty and beat them up for their key. (Don't forget to mold it and return the key) This can also help you find a worm for your rod.
The Achievement:[edit | edit source]
  • Go to the bottom floor and into the police area on the left. (Outside of your cells) Go down until you see a red door, and when you do, go through it. You will need to navigate to the area where Snooty the Dolphin is chilling.
  • Next to that is a free space to water. Use your Readied Fishing Rod.png Readied Fishing Rod to catch a Salmon.png Salmon, and gift it to Snooty like to an inmate.
  • After you do that, Snooty will give you a favor in which you need to find a special Book te2.png Book that translates dolphin tongue.
  • After you find it, the favor will switch into a quest for 3 things: Lump of Sugar.png Lump of Sugar, Bag of Flour.png Bag of Flour, and Bottle of Milk.png Bottle of Milk. Once you find everything, craft it into a Cake.png Cake and deliver it to Snooty.

Note: Everything you need to craft your cake will automatically appears in inmate desks. When you've got your cake, you can hit a guard in order to have "The Cake Is A Lie?" achievement.

Trash Talk[edit | edit source]

( Single-player only escape)

Method 1 (Not the method on the video seen below)

Preparation:[edit | edit source]
The Escape:[edit | edit source]
  • Beat down the guard with Red Key. Wait until the Guard Heat drops to 75 or less.
  • Take everything with you: the Plastic Red Key te2.png Plastic Red Key, the Sturdy Pickaxe te2.png Sturdy Pickaxe and the Breathable Trash Bag.png Breathable Trash Bag.
  • from 5th floor head east (to the right) to the the top staircase and head down until your reach last level (should be level 3)

Head north of the kennels until you see a small building with two stairways, one goes up to the generator, the other goes to lower levels, so head down. Once you reach the bottom, you will find two directions, south leads to snooty, north leads to the back of the building where the escape will be made, head north. now just break into the building with your crowbar. Head to the that contains a golden looking pedestal and hold the breathable trash bag in slot 1 and press 'E' on the pedastal.

Method 2 (The method on the video seen below)

When the time is right, get everything that you've been keeping (all the items from method 1, plus a Plastic Cyan Key te2.png Plastic Cyan Key in addition to the 32px Plastic Green Key) and move to the woodworking job area. Once you're there, you will need to start chipping at the wall in the bottom right corner of the room, right below the metal detector. Once you break through, you will have to move through the different cyan and red doors until you reach a room that contains the golden looking pedestal. Now hold the breathable trash bag in slot 1 and press 'E' on the pedastal as you would in method 1.

Congrats! You have escaped!

Videos[edit | edit source]

Perimeter Breakout Escape Guide (Easy Red Key Only Escape)

Bad Intentions Escape Guide

Bad Intentions Keyless Escape Guide

Swimming With Dolphins Escape Guide

Trash Talk Escape Guide

Additional videos