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Summary

Dungeons and Duct Tape is a DLC prison in The Escapists 2 and is based on a medieval fort/castle surrounded by a moat. It is one of the hardest DLC's in the game. There are three escapes: The Solo escape (Tis' But a Scratch), the Multiplayer Escape (Siege the Day) and Perimeter Breakout ( Single and Multiplayer Escape)

Schedule

Schedule Event
00:00 - 05:00 Lights Out
05:00 - 06:00 Rollcall
06:00 - 08:00 Free Time
08:00 - 09:00 Breakfast
09:00 - 12:00 Job Time
12:00 - 13:00 Rollcall
13:00 - 14:00 Exercise Time
14:00 - 15:00 Shower Time
15:00 - 18:00 Job Time
18:00 - 19:00 Dinner
19:00 - 22:00 Free Time
22:00 - 23:00 Rollcall
23:00 - 00:00 Lights Out

Jobs

  • Lighting Torches Requirements: 40 Strength, 40 Intellect Pay: 30$
  • Stone Mason Requirements: 60 Strength, 70 Intellect Pay: 50$
  • Wandering Minstrel Requirements: 40 Strength, 60 Intellect Pay: 40$
  • Making Horseshoes Requirements: 70 Strength, 80 Intellect Pay: 60$

Escape Methods

Tis But a Scratch

( Single-player only escape)

You will need the complete set of armour (Makeshift Helmet, Chest-plate, Greaves and Gauntlets) and a makeshift sword. To obtain these items, you will need x5 metal sheets, x1 leather straps, x1 white gloves, x1 pair of shoes, x1 feathers, x1 molten metal, x1 hammer, x3 rivets, x1 tool handle. It is necessary to craft a grappling hook to obtain some of these items. Once you have crafted the escape items you must raise your strength to 90 and then place the items on a plinth on the 5th floor. After all of that you can escape.

If you are struggling to get molten metal or can't get the making horseshoes job, you can do the "it belongs to a museum" quest and cancel after stealing the molten metal. Another way is to obtain it is by making a green key and going to horseshoes job building at working hours. To get a pair of shoes you need to use a grappling hook to reach the chest located in the walls between the dining room and the inmate's cells.

Siege the Day

( Multiplayer-player only escape)

You will need to assemble a catapult for this escape. You will need: 1x Leather Strap, 3x Wooden Pegs, 2x Bracket Bracket, Grapple Head ( Can be found directly from desks or crafted from 2x Crowbar and Tape), Length of Rope, Circuit Board te2 Circuit Board , Wire te2 Wire, Lighter, and Toothbrush/Comb.

Craft the Following:

Grappling Hook ( Grapple Head + Length of Rope)

Catapult Beam ( 2x Timber + Wooden Pegs)

Half Frame of Catapult ( Timber + Bracket + Wooden Peg) x2

Catapult Bucket ( 2x iron Bar + Leather Strap )

You may want to use the rooftops of the workrooms as Contraband Storage. You will need a Grappling Hook to access the rooftops.

Next, Knock out the guard who has Red Keycard Red Keycard. Use the Circuit Board te2 Circuit Board and Wire te2 Wire to Craft the Red Keycard Mould, and Craft it together with the Molten Plastic ( Lighter + Toothbrush/Comb) to create the Fake Red Keycard Fake Red Keycard. Go to the only Red Keycard Door, Situated to the southeast of the main block on the 4th Floor. Open the Door and go inside. Use the Grappling Hook to ascend 2 Floors and open the desk. Inside you will find the Catapult Counterweight.

Take all the Items to the multiplayer door located on the 3rd Floor in southeast of the main block and open the multiplayer door.

Insert all the items( 2x Half Catapult Frame, Catapult Bucket, Catapult Beam, Catapult Counterweight) to build the Catapult and Escape!

Perimeter Breakout

You'll need 70 intellect, a good weapon or high strength. (If you are going to make a red key). 1 Wad of Putty & 1 Molten Plastic (If making the red key) and 1 Grappling hook.(The plastic red key will work but it is harder to get and you would still need the grappling hook anyway.) 2 Wooden Oars (Timber, Broom Handle, Pegs x2) 1 broom handle (For the lever.) 1 chunk of timber (For fixing the boat) 1 roll of duct tape (For the Multitool) 1 or two pieces of Timber Braces (I don't believe they are required, but they are nice to have.)

The Plan: Use the grappling hook, (or the red key)to get into the guard quarters. (This is unnecessary if you already have the required objects above.) Keep traveling around using the grappling hook to climb onto the roof, and look until you find a desk with a sturdy pickaxe and shovel with two timber braces.Take them and turn the pickaxe and shovel into a Mutitool with the duct tape. Use the sheet rope (or walk around for a bit) to get of the castle. After that, dig with your Multitool towards the underground dungeon at south east of the compound.(there is a room near the horseshoe making job you could dig from.) Then, when you reach the wall, chip through it. Once you've destroyed the wall, walk up to the broken lever and use the broom handle. A passage way leading to a ladder will open. Climb up the ladder and you will be greeted by a broken boat. Use the timber on it, and the two wooden oars. Finally, you can ride the seaworthy boat to victory!

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