Dungeons and Duct Tape

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Summary[edit | edit source]

Dungeons and Duct Tape is the 4th and final DLC prison in The Escapists 2 and is based on a medieval fort/castle surrounded by a moat. It is one of the hardest DLC's in the game. There are three escapes: The Solo escape (Tis' But a Scratch), the Multiplayer Escape (Siege the Day) and Perimeter Breakout ( Single and Multiplayer Escape)

Schedule[edit | edit source]

Time Event
00:00 - 05:00 Lights Out
05:00 - 06:00 Roll call
06:00 - 08:00 Free Time
08:00 - 09:00 Breakfast
09:00 - 12:00 Job Time
12:00 - 13:00 Roll call
13:00 - 14:00 Exercise Time
14:00 - 15:00 Shower Time
15:00 - 18:00 Job Time
18:00 - 19:00 Dinner
19:00 - 22:00 Free Time
22:00 - 23:00 Roll call
23:00 - 00:00 Lights Out

Jobs[edit | edit source]

  • Lighting Torches Requirements: 40 Strength, 40 Intellect Pay: 30$
  • Stone Mason Requirements: 60 Strength, 70 Intellect Pay: 50$
  • Wandering Minstrel Requirements: 40 Strength, 60 Intellect Pay: 40$
  • Making Horseshoes Requirements: 70 Strength, 80 Intellect Pay: 60$

Escape Methods[edit | edit source]

Tis But a Scratch[edit | edit source]

( Single-player only escape)

You must obtain the following:

To obtain these items, you will need the following components:

It is necessary to craft a Grappling Hook to obtain some of these items. If you are struggling to get molten metal or can't get the making horseshoes job, you can do the "it belongs to a museum" Favour and cancel after stealing the molten metal. Another way to obtain it is by making a plastic green key and going to the horseshoe making job building at job time. To get a pair of shoes, you need to use the grappling hook to reach the desk located in the walls between the meal hall and cell block.

Once you have crafted the escape items, you must raise your strength to 90 and then place the items on a plinth on the 5th floor. After all of that, you can escape.



Siege the Day[edit | edit source]

( Multiplayer-player only escape)

You will need to assemble a catapult for this escape. You will need:

Craft the following:

You may want to use the rooftops of the workrooms as Contraband Storage. You will need a Grappling Hook to access the rooftops.

Knock out the guard who has Red Keycard.png Red Keycard. Use the Circuit Board te2.png Circuit Board and Wire te2.png Wire to craft the Red Keycard Mould, and craft it together with the Molten Plastic (Lighter + Toothbrush/Comb) to create the Fake Red Keycard.png Fake Red Keycard.

Go to the Red Keycard Door, southeast of the main block on the 4th Floor. Open the door and go inside. Use the Grappling Hook to ascend 2 Floors and open the desk. Inside you will find the Catapult Counterweight.png Catapult Counterweight.

Take all the Items to the multiplayer door located on the 3rd Floor in southwest of the main block and open the multiplayer door.

Insert all the items (2x Half Catapult Frame, Catapult Bucket, Catapult Beam, Catapult Counterweight) to build the Catapult and Escape!

Perimeter Breakout[edit | edit source]

You'll need 70 intellect, a good tool like the Multitool or 2 Sturdy Pickaxes. You will also need 2 Wooden Oars (The crafting recipe for one is - Timber, Broom Handle, Wooden Pegs) 1 Broom handle (For the lever) and 1 piece of timber (For fixing the boat) an Adrenaline shot may be needed and you might need a timber brace or two.

The Plan: Take your Multitool or 2 Sturdy Pickaxes with the rest of the supplies above and go south of the first floor until you reach purple doors. Walk through them and outside. When you are outside walk south east all the way down until you find the Stone Mason job. There is a room next to it with a desk in it. Start digging down here. When you are down start chipping away at all the walls south of the opening you are in. The desk is a good place to store the soil. If you keep chipping away then you will come to a room with a broken lever. Use the broom handle on this and you will be able to move on. Climb up the ladder and you will be greeted by a broken boat. Finally insert all of the items and escape!