Dungeons and Duct Tape
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Summary[edit | edit source]
Dungeons and Duct Tape is a prison on The Escapists 2 and is based in a medieval fort/castle surrounded by a moat. It is one of the hardest DLC's in the game. There are three escapes: The Solo escape (Tis' But a Scratch), the multiplayer escape (Siege the Day) and Perimeter Breakout.
Schedule[edit | edit source]
|00:00 - 05:00||Lights Out|
|05:00 - 06:00||Rollcall|
|06:00 - 08:00||Free Time|
|08:00 - 09:00||Breakfast|
|09:00 - 12:00||Job Time|
|12:00 - 13:00||Rollcall|
|13:00 - 14:00||Exercise Time|
|14:00 - 15:00||Shower Time|
|15:00 - 18:00||Job Time|
|18:00 - 19:00||Dinner|
|19:00 - 22:00||Free Time|
|22:00 - 23:00||Rollcall|
|23:00 - 00:00||Lights Out|
Jobs[edit | edit source]
- Lighting Torches Requirements: 40 Strength, 40 Intellect] [Reward: 30G]
- Stone Mason Requirements: 60 Strength, 70 Intellect] [Reward: 50G]
- Wandering Manstrel Requirements: 40 Strength, 60 Intellect] [Reward: 40G]
- Making Horseshoes Requirements: 70 Strength, 80 Intellect] [Reward: 60G]
Escape Methods[edit | edit source]
Tis But a Scratch[edit | edit source]
( Single-player only escape)
You will need the complete set of armour (Makeshift Helmet, Chest-plate, Greaves and Gauntlets) and a makeshift sword. To obtain these items, you will need x5 metal sheets, x1 leather straps, x1 white gloves, x1 pair of shoes, x1 feathers, x1 molten metal, x1 hammer, x3 rivets, x1 tool handle. It is necessary to craft a grappling hook to obtain some of these items. Once you have crafted the escape items you must raise your strength to 90 and then place the items on a plinth on the 5th floor. After all of that you can escape.
If you are struggling to get molten metal or can't get the making horseshoes job, you can do the "it belongs to a museum" quest and cancel after stealing the molten metal. Another way is to obtain it is by making a green key and going to horseshoes job building at working hours. To get a pair of shoes you need to use a grappling hook to reach the chest located in the walls between dining room and inmates cells.
Siege the Day[edit | edit source]
( Multiplayer-player only escape)
You will need to assemble a catapult for this escape.(2 half catapult frames, a catapult bucket and a catapult beam).To craft these items you will need: 4x Timber, 2x Iron Bar, 1x leather straps, 3x pegs and 2x Bracket. Take Circuit Board and Wire. Knock out the guard who has Red Keycard. Craft Fake Red Keycard.then obtain counterweight. You need to craft Assemble the catapult in the multiplayer area on the 4th floor and you can escape with your friend!
Perimeter Breakout[edit | edit source]
You need 70 intellect A good weapon or high strength.(if you are going to make a red key). 1 wad of putty(if making the red key) 1molten plastic(if making the red key) 1 Grappling hook .(the plastic red key could work but it is harder to get and you would still need the grappling hook) 1 Sheet rope or a length of rope could work. 2 wooden oars (timber, broom handle, pegs) 1 broom handle 1 chunk of timber 1 roll of duct tape 2 or three pieces of Timber Braces(I forgot how much timber braces I used,I deleted my perimeter escape save and I don't want to do the whole thing again) The plan:use the grappling hook (or the red key)to get into the guard quarters.keep traveling around using the grappling hook until you find a desk with a sturdy pixaxe and shovel with two timber braces.Take them and turn the pick axe and shovel into a mutitool with the duct tape. Use the sheet rope to get of the castle. After dig with your multi tool towards the underground duegeon at south east of the compound(there is a room near the horseshoe making job you could dig from).Then when you hit the wall chip through the wall.later walk up to the lever without a handle and use the broom handle.A passage way leading to a ladder will open. Climb up the ladder and you will be greeted by a broken boat.use the timber on it and the two wooden ores.Finally you can ride the seaworthy boat to victory.