Difference between revisions of "Combat System (The Escapists 2)"

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* Easy to normal
 
* Easy to normal
 
* Inmate only
 
* Inmate only
* NOT good for favors since you need to personally knock them out to get credit
+
* NOT good for favors since you need to personally knock inmates out to get credit
* Don't reduce much opinion
+
* Doesn't reduce much opinion
   
# Hit an inmate then wait for him to follow you
+
# Hit an inmate then wait for him / her to follow you
# Go ahead of a guard and get hit
+
# Go ahead of a guard and get hit (the guard will become angry at the inmate)
# Run around the guard so he can hit
+
# Run around the guard so the inmate can get hit by the guard
   
 
Congratulations! You didn't use much energy.
 
Congratulations! You didn't use much energy.
  +
  +
<br />
   
 
==Screenshots==
 
==Screenshots==

Revision as of 19:58, 31 July 2020

The Escapists 2 Logo.png

The Escapists 2 totally reworked the mechanics of combat, introducing features like blocking, charging attacks and other changes for better fighting. The player can block by using Right Click (Default for Desktop) and it makes you take no damage, however, you move much slower. Every time you are hit while blocking, it takes a considerable amount of Stamina and thus you can't block forever. You can attack by Left Clicking (Default for Desktop) and you will attack only once and your active weapon will hurt others in its range (longer range weapons can hit farther and potentially hit more targets). Holding Left Click will charge your attack and deal extra damage. You can stop a charge by releasing the attack control, this will perform a respectively-charged attack. If you hold for long enough, your character will 'sprint' forward a distance, moving at high speed, and perform a full-charge attack automatically after the sprint. This means that it no longer matters if you have a higher strength and/or fitness to beat an enemy. With the right strategy, you can block and attack and not get hurt while damaging others! Also, you can use the middle mouse button (Desktop default control) to target the people you want to attack, making it easier to fight. Targeting can be toggled and switched between nearby targets. Targeting someone makes your character face that person constantly and hold their arms/weapon in a combat pose, allowing you to direct attacks toward the target even when moving in other directions. (Sprinting from a charged strike always moves you in the direction you are facing.) If you move too far from a targeted person, you unlock and return to normal position.


Strategies

Note: this section is added to help you if you don't have one, but if you Decide to Add a Strategy, than You sure may. Anyone can edit. Please feel free to add your strategy here.

Strategy Name Giving, Difficulty Deciding, and Effectiveness (how good it works on certain targets).

You should give your strategy a name AND a difficulty. But what's the hard part? Most likely the difficulty. If it's the name, then just think of your strategy, retrace each step, put it into action, see how that looks and then give your strategy a name that reminds you of what you've seen. Now, the difficulties:

Easy:

  • Has up to 4 steps
  • Easy to pull off
  • You have legible grammar

Medium:

  • Has 5-8 steps
  • Not too hard to pull off
  • May not be the most legible

Hard:

  • Has 9-15 steps
  • Pretty hard to pull off
  • May be pretty illegible

Insane:

  • Has 16+ steps
  • Almost impossible
  • Might have glitches that make it hard.
  • May be freakishly illegible

Now we will talk about Effectiveness. There are 2 Effectiveness titles, one is Just One Victim, Group is tightly packed clusters.

Strategy 1: Hit and Run 1

This strategy is categorized as:

  • Medium to Master
  • Very Effective on ONE target, IF speedily used step by Step. I once used it to k-o a Riot Guard, with either a broom or a mop!
  1. Target your Victim (this step is very Important).
  2. Charge attack him/her.
  3. Run away after hitting target.
  4. Charge attack while running (still target them, you should auto chase them while charging)
  5. Dash Away again
  6. Repeat 4. and 5. until Victim is out-cold

Congratulations! You have successfully wasted time fighting someone.

Strategy 2: Hit and Run 2

  • Easy to Master
  • Effective Towards groups
  1. Run around and in and light attack enemies until they are out-cold

Congratulations! You have successfully wasted time fighting someone.

Strategy 3: Hit n' Block:

  • Normal to master
  • This works only with one player/enemies
  1. Hit the enemies and block and keep on blocking until the enemies charge attack and then before they complete hit, attack them and block

Or

  1. Hit the enemies after they attack and keep on repeating until knocked out and make sure that guards don't notice!

Congratulations! You wasted time (but for good) fighting someone.

Strategy 4: Job for others:

  • Easy to normal
  • Inmate only
  • NOT good for favors since you need to personally knock inmates out to get credit
  • Doesn't reduce much opinion
  1. Hit an inmate then wait for him / her to follow you
  2. Go ahead of a guard and get hit (the guard will become angry at the inmate)
  3. Run around the guard so the inmate can get hit by the guard

Congratulations! You didn't use much energy.


Screenshots

Videos

Basic Weapons and Fighting Guide