Center Perks

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Center Perks
Center Perks.png
The easiest prison in The Escapists.
Details
Prison Type: Minimum Security
Difficulty: Very Easy
Inmates 10
Guards 5
Dear [name]. Welcome to Center Perks - the most comfortable low-security prison in the county. On behalf of the staff here we wish you a happy and relaxing visit! Should you get bored of the complimentary cable TV, we pride ourselves in many other engaging activities around the grounds.
~ Warden [name] on Prison arrival

Center Perks is the first and easiest map present in the game, succeeded by Stalag Flucht.

Center Perks also has its own unique free time music.

Center Perks Map

Summary[edit]

The map is labeled as a "very easy" difficulty, featuring an indoor/outdoor prison built in a meadow. It also features "comfortable" versions of basic items.

It holds 10 inmates (yourself included) and has 5 guards.

Each cell holds 1 inmate.

If you're spotted by a guard in the prison with 89% or higher guard heat, tower guards can shoot you in inside yards.

Schedule[edit]

8:00-9:00 Morning Roll Call
9:00-10:00 Breakfast
10:00-12:00 Free Period
12:00-13:00 Lunch
13:00-16:00 Work Period
16:00-17:00 Exercise Period
17:00-18:00 Showers
18:00-19:00 Dinner
19:00-22:00 Evening Free Time
22:00-23:00 Evening Roll Call
23:00-8:00 Lights Out (Best Time To escape)

Jobs[edit]

  • Janitor
  • Laundry
  • Cook
  • Mailman
  • Metal Shop

Strategies / Ways To Escape[edit]

There are many ways to escape Center Perks, as this is the easiest prison in The Escapists.

Prison Takeover (Fastest Known Escape)[edit]

This is the fastest legitimate method of escaping Center Perks. The world record time is 29 seconds. (video)

  1. Get out of the bed straight away, then hit Q on as many inmates as possible. Three friends will be recommended for the start. If you cannot three inmates at the beginning, exit and restart.
  2. Attend Rollcall. Get all other inmates wherever possible to follow you.
  3. Once the guards are at Rollcall, get everyone to attack the first guard and the second guard. Note that this will trigger lockdown.
  4. Get everyone to attack the third guard.
  5. This is usually where it's completely RNG, but once the fourth guard shows up, get everyone to attack it. Once you get the warden note, go through the top entrance doors and use that to get out. You will have to be fast with it because if a guard gets up, you will be sniped and the takeover will fail.

Tip: Usually the game will play a sound effect for those who are able to follow you if you can't directly get to them. You can get the inmate from straight down right away which will follow you early for some weird reason.

No Prison Takeover[edit]

Doing no takeover is usually more consistent and requires less RNG. The fastest time without a prison takeover is 1m, 20s. (video)

  1. Once your cell unlocks, start searching desks. Also, there is a glitch to search other desks from the same cell. All you need to do is click while the "searching" bar is up. It is pretty convenient and saves a lot of time.
  2. You will need a roll of duct tape. A file will save time, but a plastic knife also works.
  3. Use the infinite durability glitch on your file / plastic knife.
    1. To do this, press the esc key, and click the profile button at the same time until it glitches. May require multiple attempts.
    2. Click into your desk and put a comb shiv in.
    3. Click out of it and back in. Take the comb shiv out of your desk. The menu should be glitched with yellow keys.
    4. Go to your profile then equip the weapon.
    5. Once your item disappears, you'll know if you've done it correctly.
  4. Gather as much people as possible to attack the 3rd guard which is the guard that has the entrance key. You can use this to start cutting early. If you cannot get a lot of people, just get someone knocked out and tie them, however you'll have to wait for the free period to start.
  5. Carry the knocked guard/inmate to the fence.
  6. Once you start cutting, pick up the tied guard/inmate immediately. You will not get sniped if you are fast enough. Repeat this step until the fence breaks.
  7. As soon as the fence breaks, start moving. If you are too slow you will be placed in solitary.

Glitchless[edit]

Glitchless strategies are the slowest, but you have a couple of options.

Classic Strategy:[edit]

  1. Attend roll call to avoid triggering a lockdown.
  2. Gather four plastic forks.
  3. Start chipping the bottom wall near the entrance doors.
  4. Stop chipping whenever it hits 4%
  5. Use this time to search desks for two files and any food that might speed up the process.
  6. Use the laundry room to take a guard outfit.
  7. At lights out, place a bed dummy, and put on the guard outfit.
  8. Chip the wall and put the wall block back to avoid being placed in solitary.
  9. Move down and start cutting the fence.

Entrance Key Use:[edit]

  1. Label the third guard's name to something like "Entrance" or "333333". This is necessary as the key pattern is always the same.
  2. Attend roll call to avoid triggering a lockdown.
  3. Search desks individually for stuff to make molten plastic, wad of putty, cutters, or even molten chocolate if you're lucky enough.
  4. Train your strength and intellect to knockout the guard and get a key mold.
  5. Knockout the third guard that has the entrance key.
  6. Take his guard outfit and key. Craft the mold, and the plastic key if possible. Remember to put the real key back on the guard though, otherwise you will be placed in solitary.
  7. At lights out, place a bed dummy, and put on the guard outfit.
  8. Use the plastic key to get outside and start cutting the fence.

Utility Hall:[edit]

  1. Attend roll call to avoid triggering a lockdown.
  2. Gather four plastic forks.
  3. Start chipping the hall near the gym / shower area.
  4. If you are worried about playing risky, place the wall block back down. It will spawn back at 10%.
  5. Get the prisoner stash. With RNG you can get at least flimsy cutters.
  6. If you can't get flimsy cutters, search desks for files.
  7. Wait for the entrance doors to lock. The 22:00 warning doesn't mean anything as you won't be sniped.
  8. Wait for 23:00 for the snipers to despawn before you start cutting.

Life in Center Perks[edit]

You always live in the middle row of cells on the 2nd row to the left. 8:00 is morning Roll Call. Failing to go to rollcall will cause a prison lockdown. After Roll Call, you have breakfast, which is a good time to take on favors and buy items. After breakfast is Free Period, which is good to plan your escape or complete favors to get cash. Lunch follows the first free period. Use Lunch the same as breakfast (NOTE:You could always skip out on these, but be careful of being spotted!) Your job follows lunch. If you're unemployed, you can simply take on favors, talk to inmates or try and steal someone's job. You can steal a job by beating the inmate with the job up so they get no work done. If you're starting out you probably have laundry duty (See the jobs section on how to complete it.) Finish your quota and leave. A good tactic to complete your quota is leave items ready to go for tomorrow (Like putting 2 dirty outfits in the washer and leaving them for the next day.) Finish your job and head to the gym for either weights or a treadmill. Weights give you more strength and overall health while treadmills increase speed. If you become too fatigued or it's time to go, head next door to the showers to reduce fatigue. After Shower Time, eat dinner just like breakfast and lunch, then enjoy your 3 hour free period. After, go to roll call and go to bed. Repeat until you escape!

Available jobs: Janitor, laundry (default), kitchen, mailman, metalshop

Trivia[edit]

  • This prison, along with Jingle Cells, are the only prisons that don't have the Gardener or Janitor Job as the default job.
  • In the mobile edition, the guards will cheer you on if you beat up an inmate (presumably, the guards like you a lot but are neutral or hate the others), making escapes significantly easier.
  • This could be the only prison where the guards speak nicely to the inmates. The warden's welcome note reinforces that with the statement “On behalf of the staff here we wish you a happy and relaxing visit”.