The Escapists Wiki
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{{prison infobox
 
{{prison infobox
| seclvl = Minimum Security
+
| seclvl = Prison Type: Minimum Security
 
| flavor = The easiest prison in The Escapists.
 
| flavor = The easiest prison in The Escapists.
| difficulty = Very Easy
+
| difficulty = Difficulty: Very Easy
 
| inmates = 10
 
| inmates = 10
 
| guards = 5
 
| guards = 5
 
}}
 
}}
   
{{Quote| Dear (Name). Welcome to Center Perks - the most comfortable low-security prison in the county. On behalf of the staff here we wish you a happy and relaxing visit! Should you get bored of the complimentary cable TV, we pride ourselves in many other engaging activities around the grounds.|Warden Bob Ryan|Prison arrival}}
+
{{Quote| Dear [name]. Welcome to Center Perks - the most comfortable low-security prison in the county. On behalf of the staff here we wish you a happy and relaxing visit! Should you get bored of the complimentary cable TV, we pride ourselves in many other engaging activities around the grounds.|Warden [name]|Prison arrival}}
 
Center Perks is the first and easiest [[Prisons|map]] present in the game, succeeded by [[Stalag Flucht]].
 
Center Perks is the first and easiest [[Prisons|map]] present in the game, succeeded by [[Stalag Flucht]].
   
Center Perks also has it's own unique free time music.
+
Center Perks also has its own unique free time music.
 
[[File:centerperksmap.png|right|350px|Center Perks Map]]
 
[[File:centerperksmap.png|right|350px|Center Perks Map]]
   
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Each cell holds 1 [[inmate]].
 
Each cell holds 1 [[inmate]].
   
  +
If you're spotted by a guard in the prison with 89% or higher guard heat, tower guards can shoot you in inside yards.
This could be the only prison where the guards are talking nice to the inmates.
 
   
 
== Schedule ==
 
== Schedule ==
 
{| class="wikitable"
 
{| class="wikitable"
|8:00
+
|8:00-9:00
 
|Morning Roll Call
 
|Morning Roll Call
 
|-
 
|-
|9:00
+
|9:00-10:00
 
|Breakfast
 
|Breakfast
 
|-
 
|-
|10:00
+
|10:00-12:00
 
|Free Period
 
|Free Period
 
|-
 
|-
|12:00
+
|12:00-13:00
 
|Lunch
 
|Lunch
 
|-
 
|-
|13:00
+
|13:00-16:00
 
|Work Period
 
|Work Period
 
|-
 
|-
|16:00
+
|16:00-17:00
 
|Exercise Period
 
|Exercise Period
 
|-
 
|-
|17:00
+
|17:00-18:00
 
|Showers
 
|Showers
 
|-
 
|-
|18:00
+
|18:00-19:00
 
|Dinner
 
|Dinner
 
|-
 
|-
|19:00
+
|19:00-22:00
 
|Evening Free Time
 
|Evening Free Time
 
|-
 
|-
|22:00
+
|22:00-23:00
 
|Evening Roll Call
 
|Evening Roll Call
 
|-
 
|-
|23:00
+
|23:00-8:00
 
|Lights Out (Best Time To escape)
 
|Lights Out (Best Time To escape)
 
|}
 
|}
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There are many ways to escape Center Perks, as this is the easiest prison in The Escapists.
 
There are many ways to escape Center Perks, as this is the easiest prison in The Escapists.
   
=== Prison Takeover ===
+
=== Prison Takeover (Fastest Known Escape) ===
  +
This is the fastest legitimate method of escaping Center Perks. The world record time is 29 seconds. ([https://www.youtube.com/watch?v=ZftvHLoTaBI video])
   
  +
# Get out of the bed straight away, then hit Q on as many inmates as possible. Three friends will be recommended for the start. If you cannot three inmates at the beginning, exit and restart.
You will need to work on your strength for this strategy, and get it up to about 90. You will also need a relatively good weapon. A 3/5 weapon such as a [[Baton]] would work, but a 5/5 weapon such as [[Nunchucks]] would be ideal. A [[Plated Inmate Outfit]] would also be ideal, for extra defense. After you have these items, all you have to do is knock out four guards, and have at least four out of the five guards knocked out at the same time. Note that once you knock out your second guard, a prison lockdown will automatically occur. Once you accomplish this, you should get a message from the warden saying the front doors are open. There is a door with a white lock which you can then walk out of, and you will have escaped.
 
  +
# Attend Rollcall. Get all other inmates wherever possible to follow you.
  +
# Once the guards are at Rollcall, get everyone to attack the first guard and the second guard. Note that this will trigger lockdown.
  +
# Get everyone to attack the third guard.
  +
# This is usually where it's completely RNG, but once the fourth guard shows up, get everyone to attack it. Once you get the warden note, go through the top entrance doors and use that to get out. You will have to be fast with it because if a guard gets up, you will be sniped and the takeover will fail.
   
  +
Tip: Usually the game will play a sound effect for those who are able to follow you if you can't directly get to them. You can get the inmate from straight down right away which will follow you early for some weird reason.
On Xbox and Mobile versions, this strategy is really easy as a Baton will one shot any character in this prison, so all you have to do is get a Cup of Molten chocolate, knock out a guard, take his baton and then knock out the other guards.
 
   
==== Preparation ====
+
=== No Prison Takeover ===
  +
Doing no takeover is usually more consistent and requires less RNG. The fastest time without a prison takeover is 1m, 20s. ([https://www.youtube.com/watch?v=2EWcIIgMVhc video])
0. Dig underground or access the vent system if you are worried about shakedowns. (OPTIONAL)
 
# Gather 5 {{item link|Roll of Duct Tape}} or {{item link|Length of Rope}} so you can tie the guards.
 
# Increase your strength to 80 minimum.
 
# Increase your speed to 40 minimum.
 
# Increase your intellect to 80 minimum.
 
# Craft {{item link|Nunchucks}} using two pieces of{{item link|Timber}} and one {{item link|Wire}}.
 
# Craft a {{item link|Plated Inmate Outfit}} using an {{item link|Inmate Outfit}}, a {{item link|Sheet of Metal}} and a {{item link|Roll of Duct Tape}}.
 
# Gather materials that increases peoples opinion such as {{item link|Cooked Food}}, {{item link|Penarium Barrel}} and a {{item link|Razor Blade}}, etc.
 
   
  +
# Once your cell unlocks, start searching desks. Also, there is a glitch to search other desks from the same cell. All you need to do is click while the "searching" bar is up. It is pretty convenient and saves a lot of time.
=== Fastest Known Escape (Around 3 Minutes) ===
 
  +
# You will need a roll of duct tape. A file will save time, but a plastic knife also works.
[https://www.youtube.com/watch?v=KAG1kQWdd7w Click here] for a video showing how it is done. If this goes just right, you can escape Center Perks in around 3 minutes, however, this cannot be done on mobile because you will get a warden note as you start this action.
 
  +
# Use the infinite durability glitch on your file / plastic knife.
  +
## To do this, press the esc key, and <u>'''click'''</u> the profile button at the same time until it glitches. May require multiple attempts.
  +
## Click into your desk and put a comb shiv in.
  +
## Click out of it and back in. Take the comb shiv out of your desk. The menu should be glitched with yellow keys.
  +
## Go to your profile then equip the weapon.
  +
## Once your item disappears, you'll know if you've done it correctly.
  +
# Gather as much people as possible to attack the 3rd guard which is the guard that has the entrance key. You can use this to start cutting early. If you cannot get a lot of people, just get someone knocked out and tie them, however you'll have to wait for the free period to start.
  +
# Carry the knocked guard/inmate to the fence.
  +
# Once you start cutting, pick up the tied guard/inmate immediately. You will not get sniped if you are fast enough. Repeat this step until the fence breaks.
  +
# As soon as the fence breaks, start moving. If you are too slow you will be placed in solitary.
   
  +
=== Glitchless ===
# When your cell is unlocked, search people's desks and find the following items:
 
  +
Glitchless strategies are the slowest, but you have a couple of options.
## [[File]]
 
## [[Plastic Knife]] (or Second [[File]])
 
## [[Roll of Duct Tape]] or [[Length of Rope]]
 
## Items that increase [[Opinion|opinions]] ([[Penarium Barrel]], [[Cooked Food]], [[Pack of Playing Cards|Playing Cards]], etc) (Optional)
 
# Get someone that will follow you to attack somebody. Tie up the knocked out player with duct tape. Carry them to the back door when it is free time.
 
# Run to the fence and drop the tied inmate.
 
# Begin cutting. The instant you start cutting, pick up the tied inmate. If you do it fast enough, the [[Tower guards|tower]] won't shoot you. Repeat the process until the fence is down.
 
# The instant the fence is broken, run down. If you are too slow, you'll be put in Solitary. (this cannot be done on mobile, as you will receive a warden note instantly.)
 
# Escape Center Perks.
 
   
===The 'Classic' Way ===
+
==== Classic Strategy: ====
This method to escape is the most basic way to escape Center Perks. An example of this can be found [https://www.youtube.com/watch?v=INZQ9lseYS8 here.]
 
   
  +
# Attend roll call to avoid triggering a lockdown.
==== Increasing Your Stats ====
 
  +
# Gather four plastic forks.
When doing the following, try not to get spotted by guards. When you see a guard, stop what ever you are doing and walk away until you are out of sight from the guard.
 
  +
# Start chipping the bottom wall near the entrance doors.
# During breakfast, start increasing your strength.
 
  +
# Stop chipping whenever it hits 4%
# During your free period, start increasing your speed.
 
  +
# Use this time to search desks for two files and any food that might speed up the process.
# During lunch, start increasing your intellect.
 
  +
# Use the laundry room to take a guard outfit.
# During work period, make sure your fatigue is under 30. If it is higher than 30, go to the shower to reduce it, and go do your job.
 
# When finished with all of the above, increase your strength for the rest of the day.
+
# At lights out, place a bed dummy, and put on the guard outfit.
  +
# Chip the wall and put the wall block back to avoid being placed in solitary.
## When your strength is at 80 minimum, start increasing your speed for the rest of the day.
 
  +
# Move down and start cutting the fence.
## When your speed is 60 minimum, start increasing your intellect for the rest of the day.
 
# When evening roll call hits, attend immediately, no matter your fatigue level.
 
# When lights out hit, go save your stats immediately.
 
# Repeat.
 
# When you finally get your stats where they need to be, you must still increase your speed, strength and intellect, as your stats will go down over time when you don't practice. It would be recommended to increase your strength until your fatigue is at 100%, then shower, then increase your speed until your fatigue is at 100%, then shower, then do the same with intellect.
 
'''Note:''' You can use a {{item link|Cup of Molten Chocolate}} as a replacement to Speed and Strength, but be aware that it will bring the guard's opinion you used it on REALLY low, which means that they will possibly attack you at random and rip down your posters.
 
   
==== You will need ====
+
==== Entrance Key Use: ====
{{item link|Flimsy Cutters}} (or greater)
 
   
  +
# Label the third guard's name to something like "Entrance" or "333333". This is necessary as the key pattern is always the same.
{{item link|Plastic Cell Key}}
 
  +
# Attend roll call to avoid triggering a lockdown.
  +
# Search desks individually for stuff to make molten plastic, wad of putty, cutters, or even molten chocolate if you're lucky enough.
  +
# Train your strength and intellect to knockout the guard and get a key mold.
  +
# Knockout the third guard that has the entrance key.
  +
# Take his guard outfit and key. Craft the mold, and the plastic key if possible. Remember to put the real key back on the guard though, otherwise you will be placed in solitary.
  +
# At lights out, place a bed dummy, and put on the guard outfit.
  +
# Use the plastic key to get outside and start cutting the fence.
   
  +
==== Utility Hall: ====
{{item link|Plastic Entrance Key}}
 
   
  +
# Attend roll call to avoid triggering a lockdown.
{{item link|Bed Dummy}}
 
  +
# Gather four plastic forks.
 
  +
# Start chipping the hall near the gym / shower area.
{{item link|Guard Outfit}}
 
  +
# If you are worried about playing risky, place the wall block back down. It will spawn back at 10%.
 
  +
# Get the prisoner stash. With RNG you can get at least flimsy cutters.
==== Preparation ====
 
  +
# If you can't get flimsy cutters, search desks for files.
# Craft at least [[Flimsy Cutters]].
 
  +
# Wait for the entrance doors to lock. The 22:00 warning doesn't mean anything as you won't be sniped.
# Get at least a 3/5 weapon, such as a Baton. (You can look [http://theescapists.gamepedia.com/Weapon here] for the weapons you would need)
 
  +
# Wait for 23:00 for the snipers to despawn before you start cutting.
# Make plastic Cell and Entrance keys
 
## To do this, you will need to craft 2 [[Wad of Putty]], and 2 [[Molten Plastic]]. Then knock out the first guard, take his key, craft the [[Wad of Putty]] to a key mold, then craft the key mold with the molten plastic. When you craft the plastic key, give the key back to the guard quickly, as you will be sent to [[solitary]] if the key is missing when the guard wakes up. Do the same thing you did with the first guard to the third guard.
 
# Obtain a [[Guard Outfit]]. You can do this by smuggling one out of the Laundry Job, knocking out a guard and stealing their outfit, or by crafting an [[Inmate Outfit]] with a [[Tub of Bleach]] to get [[Infirmary Overalls]], and then crafting those with a [[Jar of Ink]] to get a [[Guard Outfit]].
 
 
==== The Escape ====
 
'''0.''' It would be best to save the items you have for the day first in case your escape isn't successful for some reason. (OPTIONAL)
 
# Put the bed dummy on your bed at lights out
 
# Equip your guard outfit.
 
# Put your keys and cutters in your inventory.
 
# Go to the bottom of the map.
 
# Cut through the fence.
 
# Escape Center Perks.
 
 
===== Crafting =====
 
Cutters:
 
{| class="wikitable sortable"
 
|-
 
! Item !! Requirements !! Intelligence
 
|-
 
| {{item link|Flimsy Cutters}} || {{item link|Roll of Duct Tape}} + {{item link|File}} x 2 || 40
 
|-
 
|}
 
 
Plastic Key:
 
 
{| class="wikitable sortable"
 
|-
 
! Item !! Requirements !! Intelligence
 
|-
 
|{{item link|Molten Plastic}} || {{item link|Comb}} or {{item link|Toothbrush}} + {{item link|Lighter}} || 30
 
|-
 
|{{item link|Wad of Putty}} || {{item link|Tube of Toothpaste}} + {{item link|Tub of Talcum Powder}} || 20
 
|-
 
|{{item link|Key Mold}} || {{item link|Wad of Putty}} + {{item link|Key|format = gif}} || 50
 
|-
 
|{{item link|Plastic Key}} || {{item link|Key Mold}} + {{item link|Molten Plastic}} || 80 for red key
 
70 for all other keys
 
|}
 
 
Bed Dummy:
 
 
{| class="wikitable sortable"
 
|-
 
! Item !! Requirements !! Intelligence
 
|-
 
| {{item link|Bed Dummy}} || {{item link|Bed Sheet}} + {{item link|Pillow}} x 2 || 30
 
|}
 
 
Guard Outfit:
 
 
{| class="wikitable sortable"
 
|-
 
! Item !! Requirements !! Intelligence
 
|-
 
| {{item link|Infirmary Overalls}} || {{item link|Inmate Outfit}} + {{item link|Tub of Bleach}} || 50
 
|-
 
|{{item link|Guard Outfit}}
 
|{{item link|Infirmary Overalls}} + {{item link|Jar of Ink}}
 
|
 
|}
 
 
=== Digging ===
 
Raw materials required: Digging the other side of the fence and you can walk freely off the border to escape.
 
You need: 10 spoons, 5 trowels, or a sturdy shovel, Multitool.
 
 
=== Plastic Key ===
 
Raw materials required: key, [[Tub of Talcum Powder]], [[Tube of Toothpaste]], [[Lighter]], [[Comb]] or [[Toothbrush]]
 
{| class="wikitable"
 
|-
 
! Item !! Recipe !! Intelligence
 
|-
 
| {{item link|Molten Plastic}} || {{item link|Comb}} or {{item link|Toothbrush}} + {{item link|Lighter}} || 30
 
|-
 
| {{item link|Wad of Putty}} || {{item link|Tube of Toothpaste}} + {{item link|Tub of Talcum Powder}} || 20
 
|-
 
| {{item link|Key Mold}} (Color) || {{item link|Wad of Putty}} + {{item link|Key|format=gif}} (Color) || 50
 
|- poop
 
| {{item link|Plastic Key}} (Color) || {{item link|Key Mold}} (Color) + {{item link|Molten Plastic}} || 80
 
|}
 
* Obtain an [[Entrance Key]] off of a guard and place in the Wad of Putty to make and [[Key Mold|Entrance Key Mold]], make the [[Plastic Key|Plastic Entrance Key]] and change to your [[Guard Outfit]] after evening roll call, slip out the exterior doors to the back right of the prison and then cut through the fence by the timber workshop with some cutters. Walk off the edge of the map to escape. You can also obtain a [[Staff Key]] if you feel so inclined and hide inside the locker in the Timber workshop for a little while before attempting to cut through the fence.
 
 
=== Fence Cutter ===
 
Raw materials required: Cutting tool, [[Roll of Duct Tape]] or [[Length of Rope]]. Wait until your first free period.
 
 
2. Use a Roll of Duct Tape or Length of Rope to tie the unconscious prisoner up and then pick him up.
 
 
3. Bring to eastern fence.
 
 
4. Cut fence (Guards can shoot if you have a hostage).
 
 
5. Run off and you have escaped.
 
 
 
* You will need: a [[Poster]], a chipping tool ([[Multitool]]), a cutting tool ([[Flimsy Cutters]]), bed dummy and a few [[Plastic Fork|forks]].
 
 
1. Go to the shower block.
 
 
2. Cut a hole in the wall to the little hall using the Multitool.
 
 
3. Cover up with [[poster]].
 
 
4. Wait for evening roll call.
 
 
5. Place [[Bed Dummy]] during roll call.
 
 
6. When its lights out go to shower and remove [[poster]] then, when you've entered place a [[poster]] back.
 
 
7. Ladder up to roof.
 
 
8. Go to east fence.
 
 
9. Jump off the pole.
 
 
10. Cut fence with the cutters.
 
 
11. Escape.
 
 
 
 
* You will need: a cutting tool, a chipping tool, a [[Bed Dummy|bed dummy]], a [[Guard Outfit|guard outfit]], a [[Screwdriver|screwdriver]], a [[Fake Vent Cover|fake vent cover]], and a [[Length of Rope|rope]].
 
 
1. Remove the vent above your bed with the screwdriver.
 
 
2. During free time, go up into the vents with a chipping tool and put the fake vent cover over the vent
 
 
3. Chip away at the first slab and then chip away at the slab in front of the ladder
 
 
4. Go back down into your room and wait for Lights Out
 
 
5. Place the bed dummy in your bed and go back into the vents
 
 
6. Put on the guard outfit
 
 
7. Go up the ladder onto the roof
 
 
8. Go left and use the rope on the edge of the roof
 
 
9. Go left more until you hit the fence, and then cut the fence away
 
 
10. Run!
 
 
 
 
* You will need: [[Crafting#Weapons|A Weapon]], Two (2) [[Wad of Putty|Wad of Putty]], Two (2) [[Molten Plastic|Molten Plastic]], Two (2) [[Bed Sheet|Bed Sheets]], a chipping tool, a cutting tool, a [[Bed Dummy|bed dummy]], And a [[Guard Outfit|guard outfit]].**
 
 
'''The preparation'''''*''
 
* The order below is just a suggestion. Do first what you feel fit.
 
** As far as I know (Yet to be confirmed), do you not need the guard outfit for the escape. But if you want to be completely sure you're gonna escape, feel free to get one.
 
 
 
1: Chip the wall in your cell to the point where it only need one chipping. (I personally prefer using plastic forks. I chip it down to 4%, so that It only need one more chip from anything to get loose.)
 
 
2: Get 2 [[Bed Sheet|Bed Sheets]].
 
 
3: Make a [[Bed Dummy|Bed Dummy]].
 
 
4: Make 2 [[Wad of Putty|Wad of Putty]]. (I recommend keeping one on you at all times, untill you have both keys.)
 
 
5: Increase your INT to 80(+) and knock out a lone guard. If the guard carries the [[Utility Key|Utility Key]] or the [[Staff Key|Staff Key]], then make a [[Key Mold|Key Mold]], and then make a plastic key.
 
 
6: Make a cutting tool. ([[Crafting#Tools|List of Tools can be found here.]])
 
 
'''Escape in one day'''''*''
 
 
1.Get a file, one roll of duct tape, two pillow and bed sheet.
 
 
2.Make flimsy cutters and bed dummy.
 
 
3.Make a poster.
 
 
4.Make a poster.
 
 
5.Chip a wall with plastic fork and place poster.
 
 
6.Get Guard outfit from laundry job.
 
 
7.Before rollcall place bed dummy.
 
 
8.After rollcall go to the poster and take poster the place again.
 
 
9.Wear guard outfit.
 
 
10.Cut the fence.
 
 
11.ESCAPE!!!
 
 
'''The Escape!'''''*''
 
* Everything ''but'' the bed dummy will be needed for the escape.
 
 
 
1: Wait for the lights to go out.
 
 
2: Place both the [[Bed Sheet|Bed Sheets]] in front of your bars.
 
 
3: Place the [[Bed Dummy|Bed Dummy]] on your bed.
 
 
4: Chip the final stage of the wall.
 
 
5: Go through the door to your right with the orange lock.
 
 
6: Follow the fence; once you've reached the top, go to the middle, where you will find a door with a red lock on it.
 
 
7: After passing the door with the red lock on it, cut the fence to the north.
 
 
8: Escape to sweet sweet freedom! (And victory)
 
 
Preparation
 
 
1: get a tool to chip walls, as well as a red key (molten plastic + key mold) and something to cut the fence.
 
 
2: chip away at a wall in the infirmary to the job room . (note guards patrol here on Xbox one, so use a poster or fake wall)
 
 
Escape!
 
 
1: at evening roll call place the bed dummy on your bed.
 
 
2: go through the wall you chipped and use the red key on the door.
 
 
3: use your cutting tool to cut through the fence.
 
 
4: escape!
 
 
=== 4 Day Escape ===
 
 
==== You will need: ====
 
# Any fence cutting materials like a {{item link|Plastic Knife}}, {{item link|File}}, etc.
 
# Any wall breaking materials like a {{item link|Plastic Fork}}, {{item link|Flimsy Pickaxe}}, {{item link|Multitool}}, etc.
 
# {{item link|Guard Outfit}} / {{item link|Infirmary Overalls}}
 
# {{item link|Poster}} / {{item link|Fake Wall Block}} (preferably both)
 
# {{item link|Bed Dummy}}
 
 
==== Preparation: ====
 
# Collect knives and forks.
 
# Steal a guard outfit from the Laundry Room. (You can avoid the metal detector by putting it on, walking out, then switching back into your inmate outfit.
 
# Chip through the wall in your cell.
 
# Cover up the chipped wall in your cell with your poster or fake wall block.
 
# Chip the wall towards the back entrance door until it is at 4%.
 
 
==== The Escape: ====
 
# Put the Bed Dummy on your bed.
 
# At night, switch to your Guard Outfit or Infirmary Overalls
 
# Go to the back and chip the 4% wall when no guards are looking.
 
# Get past the entrance doors.
 
# Place the wall block back from the wall you chipped.
 
# Run to the western fence towards the guard tower.
 
# Cut through the fences.
 
# Escape,
 
=== '''Utility Hall Strategy''' ===
 
 
==== You will need: ====
 
# {{item link|Plastic Utility Key}}
 
# {{item link|Guard Outfit}} / {{item link|Infirmary Overalls}}
 
# {{item link|Bed Dummy}}
 
# Any fence cutting materials like a {{item link|Plastic Knife}}, {{item link|File}}, etc.
 
 
==== The Escape ====
 
# Get access to the utility room behind your cell.
 
# At lights out put the bed dummy on your bed, and put on a Guard Outfit or Infirmary Overalls.
 
# Go through the utility hall, past the guard barracks and to the right fence.
 
# Cut the fence and escape Center Perks.
 
 
=== 0% Heat Escape ===
 
# Create a bed dummy immediately.
 
# Get 4 plastic knives and forks from the cutlery.
 
# While it's free time, chip away at the lower wall in the lower courtyard until it's at 4%, and avoid guards noticing you. Keep the fork.
 
# Put the knives over to the middle of the right fence during your free time.
 
# When it is night, put the bed dummy in your bed.
 
# Chip away the rest of the wall, and put back the wall block.
 
# Go to the fence and cut through it with the 4 knives you put there. Don't worry about guards, as they won't look there.
 
# Escape and enjoy a new achievement.
 
 
===Take the Rake===
 
 
# This is recommended for mobile users (iOS and Android).
 
 
1. At the start of the game, check your desk and the desks inmates for the tool that will be essential for this method: a rake!
 
2. With the rake in hand, beat up an isolated guard. Grab their baton and ditch the rake in their pockets.
 
3. Proceed with knocking out the guards with the baton until a prison takeover has been initiated.
 
4. Head south and walk through the front doors!
 
 
NOTE: If you have done a prison takeover but the purple doors to the south are still locked, simply loot the purple key from the guard that is carrying it. Don’t worry about making a mould, because you will most likely already be free by the time he wakes up.
 
 
==Xbox One / PS4==
 
The quickest way to escape Center Perks on the console port in just 1 day:
 
 
Name guard #4 "Purple Guard." He's the one you need to beat up.
 
# The instant the game begins at 08:00, search through the desks until you find a rake. If you can't find a rake within 30 in-game minutes (before 08:30) '''return to roll call immediately to avoid triggering lockdown.''' Stay in roll call for 10 in game minutes. Look for a rake until you find one, but if you can't find a rake before Free Period, proceed to the gym.
 
# Craft a sheet rope with 2 bed sheets.
 
# Grind in the gym until your strength reaches 60+, and your speed is 50+. Stay out of sight of the guards while increasing your stats. '''Skip your laundry job.''' Once your strength is 60+ and speed is 50+, beat up Purple Guard. ''Tie him up'' and take his Purple Key, outfit, and baton. '''You will <u>have</u> to tie him up, otherwise he will report his key missing when he wakes up and you will be sent to Solitary Confinement.'''
 
# Equip the baton. Drop the rake somewhere.
 
# Beat up 4 guards (not in any particular order.) Lockdown will be triggered, enabling you the chance to escape. The warden will let you know after 4 guards have been subdued that the main prison gate is open.
 
# Unlock the Purple Door with your Purple Key and slip through it.
 
# Exit through the main door.
 
# '''FREEDOM! Enjoy the next level!'''
 
 
Or just:
 
# Get a rake
 
# Beat up all 5 guards
 
# Use the Purple Key in the southern doors
 
# Escape
 
Another way to escape can be seen here:
 
 
1. Bring speed up over 50 and bring Strength up over 50.
 
 
2. Craft a Sheet Rope (bed sheet + bed sheet)
 
 
3. Craft a Plated Inmate Outfit, with Inmate outfit + Duct tape + Sheet of Metal.
 
 
4. Beat up an officer, and take his baton (and his outfit)
 
 
5. Once at morning roll call, assuming all steps are followed correctly, equip the baton, attack the first officer in the middle then dodge the other two and proceed to knock them out as well. Loot the guards until you find the one with the Purple Key. Tie him up with the Sheet Rope and take his key.
 
 
6. Find the final surviving officer and take him down. A warden's prompt will let you know that the main gates are open.
 
 
7. Waltz right out through the Purple Doors, and swagger right through the front door LIKE A BOSS!
 
 
8. Enjoy the Next Level!
 
   
 
== Life in Center Perks ==
 
== Life in Center Perks ==
   
You always live in the middle row of cells on the 2nd row to the left. 8:00 is morning Roll Call. Failing to go to rollcall will cause a prison lockdown. After Roll Call, you have breakfast, which is a good time to take on favors and buy items. After breakfast is Free Period, which is good to plan your escape or complete favors to get cash. Lunch follows the first free period. Use Lunch the same as breakfast (NOTE:You could always skip out on these, but be careful of being spotted!) Your job follows lunch. If you're unemployed, you can simply take on favors, talk to inmates or try and steal someone's job. You can steal a job by beating the inmate with the job up so they get no work done. If you're starting out you probably have laundry duty (See the jobs section on how to complete it.) Finish your quota and leave. A good tactic to complete your quota is leave items ready to go for tomorrow (Like putting 2 dirty outfits in the washer and leaving them for the next day.) Finish your job and head to the gym for either weights or a treadmill. Weights give you more strength and overall health while treadmills increase speed. If you become too fatigued or its time to go, head next door to the showers to reduce fatigue. After Shower Time, eat dinner just like breakfast and lunch, then enjoy your 3 hour free period. After, go to roll call and go to bed. Repeat until you escape!
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You always live in the middle row of cells on the 2nd row to the left. 8:00 is morning Roll Call. Failing to go to rollcall will cause a prison lockdown. After Roll Call, you have breakfast, which is a good time to take on favors and buy items. After breakfast is Free Period, which is good to plan your escape or complete favors to get cash. Lunch follows the first free period. Use Lunch the same as breakfast (NOTE:You could always skip out on these, but be careful of being spotted!) Your job follows lunch. If you're unemployed, you can simply take on favors, talk to inmates or try and steal someone's job. You can steal a job by beating the inmate with the job up so they get no work done. If you're starting out you probably have laundry duty (See the jobs section on how to complete it.) Finish your quota and leave. A good tactic to complete your quota is leave items ready to go for tomorrow (Like putting 2 dirty outfits in the washer and leaving them for the next day.) Finish your job and head to the gym for either weights or a treadmill. Weights give you more strength and overall health while treadmills increase speed. If you become too fatigued or it's time to go, head next door to the showers to reduce fatigue. After Shower Time, eat dinner just like breakfast and lunch, then enjoy your 3 hour free period. After, go to roll call and go to bed. Repeat until you escape!
   
 
Available [[jobs]]:
 
Available [[jobs]]:
Line 459: Line 143:
   
 
== Trivia ==
 
== Trivia ==
* This Map, Along with [[Jingle Cells]] Are the only maps that dont have the Gardener or Janitor Job as the Default Job.
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* This prison, along with [[Jingle Cells]], are the only prisons that don't have the Gardener or Janitor [[Jobs|Job]] as the default job.
   
*In the mobile edition, the guards will cheer you on if you beat up an immate (presumably, the guards like you alot but are neutral or hate the others), making escapes significantly easier.
+
*In the mobile edition, the guards will cheer you on if you beat up an inmate (presumably, the guards like you a lot but are neutral or hate the others), making escapes significantly easier.
  +
*This could be the only prison where the guards speak nicely to the inmates. The warden's welcome note reinforces that with the statement “On behalf of the staff here we wish you a happy and relaxing visit”.
   
[[https://theescapists.gamepedia.com/Category:Maps]]
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[[Category:The Escapists 1 Maps]]

Revision as of 08:03, 2 September 2020

Center Perks
Center Perks
The easiest prison in The Escapists.
Details
Prison Type: Minimum Security
Difficulty: Very Easy
Inmates 10
Guards 5
Dear [name]. Welcome to Center Perks - the most comfortable low-security prison in the county. On behalf of the staff here we wish you a happy and relaxing visit! Should you get bored of the complimentary cable TV, we pride ourselves in many other engaging activities around the grounds.
~ Warden [name] on Prison arrival

Center Perks is the first and easiest map present in the game, succeeded by Stalag Flucht.

Center Perks also has its own unique free time music.

Center Perks Map

Summary

The map is labeled as a "very easy" difficulty, featuring an indoor/outdoor prison built in a meadow. It also features "comfortable" versions of basic items.

It holds 10 inmates (yourself included) and has 5 guards.

Each cell holds 1 inmate.

If you're spotted by a guard in the prison with 89% or higher guard heat, tower guards can shoot you in inside yards.

Schedule

8:00-9:00 Morning Roll Call
9:00-10:00 Breakfast
10:00-12:00 Free Period
12:00-13:00 Lunch
13:00-16:00 Work Period
16:00-17:00 Exercise Period
17:00-18:00 Showers
18:00-19:00 Dinner
19:00-22:00 Evening Free Time
22:00-23:00 Evening Roll Call
23:00-8:00 Lights Out (Best Time To escape)

Jobs

  • Janitor
  • Laundry
  • Cook
  • Mailman
  • Metal Shop

Strategies / Ways To Escape

There are many ways to escape Center Perks, as this is the easiest prison in The Escapists.

Prison Takeover (Fastest Known Escape)

This is the fastest legitimate method of escaping Center Perks. The world record time is 29 seconds. (video)

  1. Get out of the bed straight away, then hit Q on as many inmates as possible. Three friends will be recommended for the start. If you cannot three inmates at the beginning, exit and restart.
  2. Attend Rollcall. Get all other inmates wherever possible to follow you.
  3. Once the guards are at Rollcall, get everyone to attack the first guard and the second guard. Note that this will trigger lockdown.
  4. Get everyone to attack the third guard.
  5. This is usually where it's completely RNG, but once the fourth guard shows up, get everyone to attack it. Once you get the warden note, go through the top entrance doors and use that to get out. You will have to be fast with it because if a guard gets up, you will be sniped and the takeover will fail.

Tip: Usually the game will play a sound effect for those who are able to follow you if you can't directly get to them. You can get the inmate from straight down right away which will follow you early for some weird reason.

No Prison Takeover

Doing no takeover is usually more consistent and requires less RNG. The fastest time without a prison takeover is 1m, 20s. (video)

  1. Once your cell unlocks, start searching desks. Also, there is a glitch to search other desks from the same cell. All you need to do is click while the "searching" bar is up. It is pretty convenient and saves a lot of time.
  2. You will need a roll of duct tape. A file will save time, but a plastic knife also works.
  3. Use the infinite durability glitch on your file / plastic knife.
    1. To do this, press the esc key, and click the profile button at the same time until it glitches. May require multiple attempts.
    2. Click into your desk and put a comb shiv in.
    3. Click out of it and back in. Take the comb shiv out of your desk. The menu should be glitched with yellow keys.
    4. Go to your profile then equip the weapon.
    5. Once your item disappears, you'll know if you've done it correctly.
  4. Gather as much people as possible to attack the 3rd guard which is the guard that has the entrance key. You can use this to start cutting early. If you cannot get a lot of people, just get someone knocked out and tie them, however you'll have to wait for the free period to start.
  5. Carry the knocked guard/inmate to the fence.
  6. Once you start cutting, pick up the tied guard/inmate immediately. You will not get sniped if you are fast enough. Repeat this step until the fence breaks.
  7. As soon as the fence breaks, start moving. If you are too slow you will be placed in solitary.

Glitchless

Glitchless strategies are the slowest, but you have a couple of options.

Classic Strategy:

  1. Attend roll call to avoid triggering a lockdown.
  2. Gather four plastic forks.
  3. Start chipping the bottom wall near the entrance doors.
  4. Stop chipping whenever it hits 4%
  5. Use this time to search desks for two files and any food that might speed up the process.
  6. Use the laundry room to take a guard outfit.
  7. At lights out, place a bed dummy, and put on the guard outfit.
  8. Chip the wall and put the wall block back to avoid being placed in solitary.
  9. Move down and start cutting the fence.

Entrance Key Use:

  1. Label the third guard's name to something like "Entrance" or "333333". This is necessary as the key pattern is always the same.
  2. Attend roll call to avoid triggering a lockdown.
  3. Search desks individually for stuff to make molten plastic, wad of putty, cutters, or even molten chocolate if you're lucky enough.
  4. Train your strength and intellect to knockout the guard and get a key mold.
  5. Knockout the third guard that has the entrance key.
  6. Take his guard outfit and key. Craft the mold, and the plastic key if possible. Remember to put the real key back on the guard though, otherwise you will be placed in solitary.
  7. At lights out, place a bed dummy, and put on the guard outfit.
  8. Use the plastic key to get outside and start cutting the fence.

Utility Hall:

  1. Attend roll call to avoid triggering a lockdown.
  2. Gather four plastic forks.
  3. Start chipping the hall near the gym / shower area.
  4. If you are worried about playing risky, place the wall block back down. It will spawn back at 10%.
  5. Get the prisoner stash. With RNG you can get at least flimsy cutters.
  6. If you can't get flimsy cutters, search desks for files.
  7. Wait for the entrance doors to lock. The 22:00 warning doesn't mean anything as you won't be sniped.
  8. Wait for 23:00 for the snipers to despawn before you start cutting.

Life in Center Perks

You always live in the middle row of cells on the 2nd row to the left. 8:00 is morning Roll Call. Failing to go to rollcall will cause a prison lockdown. After Roll Call, you have breakfast, which is a good time to take on favors and buy items. After breakfast is Free Period, which is good to plan your escape or complete favors to get cash. Lunch follows the first free period. Use Lunch the same as breakfast (NOTE:You could always skip out on these, but be careful of being spotted!) Your job follows lunch. If you're unemployed, you can simply take on favors, talk to inmates or try and steal someone's job. You can steal a job by beating the inmate with the job up so they get no work done. If you're starting out you probably have laundry duty (See the jobs section on how to complete it.) Finish your quota and leave. A good tactic to complete your quota is leave items ready to go for tomorrow (Like putting 2 dirty outfits in the washer and leaving them for the next day.) Finish your job and head to the gym for either weights or a treadmill. Weights give you more strength and overall health while treadmills increase speed. If you become too fatigued or it's time to go, head next door to the showers to reduce fatigue. After Shower Time, eat dinner just like breakfast and lunch, then enjoy your 3 hour free period. After, go to roll call and go to bed. Repeat until you escape!

Available jobs: Janitor, laundry (default), kitchen, mailman, metalshop

Trivia

  • This prison, along with Jingle Cells, are the only prisons that don't have the Gardener or Janitor Job as the default job.
  • In the mobile edition, the guards will cheer you on if you beat up an inmate (presumably, the guards like you a lot but are neutral or hate the others), making escapes significantly easier.
  • This could be the only prison where the guards speak nicely to the inmates. The warden's welcome note reinforces that with the statement “On behalf of the staff here we wish you a happy and relaxing visit”.