Big Top Breakout

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Big Top Breakout is the second prison released related to the Season Pass of The Escapists 2. You're put to work as a circus act in order to make money off of performing prisoners.

Schedule[edit | edit source]

06:00 - 07:00 Roll Call
07:00 - 08:00 Breakfast
08:00 - 11:00 Job
11:00 - 14:00 Free Time
14:00 - 15:00 Roll Call
15:00 - 16:00 Dinner
16:00 - 17:00 Exercise
17:00 - 18:00 Shower Time
18:00 - 19:00 Show Time
19:00 - 21:00 Free Time
21:00 - 22:00 Roll Call
22:00 - 06:00 Lights Out

Jobs[edit | edit source]

  • Face Painting [Requirements: 30 Strength, 55 Intellect] [Reward: 40G]
  • Balloon Artist [Requirements: 40 Strength, 60 Intellect] [Reward: 50G]
  • Hanging Posters [Requirements: 40 Strength, 30 Intellect] [Reward: 30G]
  • Lion Feeding [Requirements: 70 Strength, 50 Intellect] [Reward: 75G]

Escape Plans[edit | edit source]

  • It's A Long Shot - Fixing the Human Canon
  • Wind Up Merchant - Scaring the Elephant
  • Perimeter Breakout - Digging past the wall, or cutting through some fences and going through a cyan door

Ways to Escape[edit | edit source]

There are three ways to escape: one unique singleplayer escape, one unique multiplayer escape, and a perimeter breakout that can be done solo or with friends.

It's A Long Shot [Solo][edit | edit source]

Preparation: Locate 1x Crowbar, 1x Timber, 2x Spring, 1x Duct Tape, 1x Hammer, 1x Coconut. Raise intellect to at least 60. Use materials to craft a Makeshift Launcher and a Makeshift Helmet.

For finding the items, coconuts will be found in tables, and so will springs. In the main warden's table, there is a guarenteed spring.

The Escape: Use the crowbar to fix the Human Canon (east of the Big Tent in the middle of the map), place the Makeshift Launcher, then use the Makeshift Helmet to interact with the canon to finish the escape.

Wind Up Merchant [Multiplayer][edit | edit source]

Preparation: First get 2×Circuit board (easiest to find in prisoner desks), 2×Wire, Enclosure keys (they are located at desk behind a multiplayer door south of the kennels). Then raise your intellect up to 70.  Then locate a guard with Red keycard and another guard with Cyan keycard.

Perimeter Breakout [Solo/Multiplayer][edit | edit source]

Preparation: Buy or steal these materials from an inmate(s). 1x Talcum powder, 1x Toothpaste, 1x Lighter, 1x Comb/Toothbrush, 1x Crowbar, 1x File, 3x Duct tape, 3x Timber, 2x Pillow, 1x Blanket and 1x Gaurd/Infirmary outfit. Raise your intellect to at least 60.

Craft a wad of putty and molten plastic and find the guard with the cyan key. (The best way to do this is to beat up all of them until you find them.) Craft the cyan key mould and the cyan key, then craft a sturdy pickaxe. Also craft a bed dummy.

The Escape: Check in at last roll call and place your bed dummy in your bed. Before the end of roll cal, hide in the space between the shower train car and the Guard rooms train car, then after 23:00, sneak behind the fence with the cyan key and start digging under the fence. Remember not to start digging before 23:00 or you will be shot! After you've dug through to the other side, walk a little bit upwards, and your free!

Videos[edit | edit source]

It's A Long Shot Guides

Wind Up Merchant Guide

Perimeter Breakout Guides