Area 17

From The Escapists Wiki
Jump to: navigation, search

This article is a stub. You can help The Escapists Wiki by expanding it.

Area 17.jpg

Area 17 is one of the Maps in The Escapists 2. Six keys are needed to unlock this prison

This secretive military base in the desert is the definition of high-security. If you can slip by the incredibly dedicated guards you may just come across technology that's out of this world....

Special Items[edit | edit source]

The Probe, Microchip, Empty Cannister, and Inflatable Alien

Trivia[edit | edit source]

Area 17 is a reference to Team 17, the developers, and the Enigmatic Area 51.

Jobs[edit | edit source]

Blacksmith: [Requires: 50 Strength, 80 Intellect] {Income: 70 Money}

Waste Disposal: [Requires: 60 Strength, 30 Intellect] {Income: 35 Money}

Engineering: [Requires: 30 Strength, 80 Intellect] {Income: 75 Money}

Plumbing: [Requires: 40 Strength, 40 Intellect] {Income: 50 Money}

Schedule[edit | edit source]

Schedule Event
04:00 - 05:00 Rollcall
05:00 - 06:00 Shower Time
06:00 - 08:00 Job Time
08:00 - 10:00 Free Time
10:00 - 11:00 Exercise
11:00 - 12:00 Rollcall
12:00 - 13:00 Breakfast Time
13:00 - 14:00 Shower Time
14:00 - 16:00 Job Time
16:00 - 19:00 Free Time
19:00 - 20:00 Shower Time
20:00 - 21:00 Rollcall
21:00 - 04:00 Lights out

Escape Methods[edit | edit source]

Currently, there are 3 ways you can escape from Area 17. Here they are in order:[1]

Perimeter Breakout[edit | edit source]

  • In order to escape, you will first need to get your intellect to 60.
  • Next, you will need to get 4 items: a Plastic Red Key, Sturdy cutters, a Sturdy Shovel, Sturdy Pickaxe, or Multitool, and an Adrenaline Shot.
  • It will also be useful to get a Contraband Pouch, although this is not completely necessary.
  • After you come into possession of all items required, you are ready to escape.
  • Before the last roll call of the day, go to your cell and craft a Bed Dummy. Place it in your bed, and take the previously listed items.
  • Once it hits lights out, go to the Generator and drop all of your contraband right outside of the room. This can be skipped if you took a Contraband Pouch. Turn it off, and then take your items up to the UFO room.
  • Go through the Red Key door to the side of the prison, and cut through
  • With your Shovel, Pickaxe, or Multitool, chip away the wall. If you get too tired, use your Adrenaline Shot to continue.
  • Once you're done chipping at the wall, you can start to end the prison!


There is another method of escape with the Perimeter Breakout method.

  • First, make all the items for a Sturdy Shovel or Sturdy Pickaxe. If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to the Roll Call zone. It may not be there, but usually it will be.
  • Next, get yourself a Guard Outfit.
  • Finally, craft a Bed dummy.
  • You are now ready to escape Area 17.
  • Wait until lights out, and then chip through the wall of your cell.
  • Afterwards, go to the Guard Desk near the Roll Call zone, which is on the guard side of the place. There will an Alien in a Jar.
  • Dig up at the last spot of room. You will avoid the electric fence.
  • Last but not least, go to the border wall and chip it. Avoid all spotlights or you will be caught.
  • After you are done, you can regain your freedom!

There is also a third method, which can be performed at any time.

  • Obtain a Multitool.
  • Once you have it, go to the Roll Call zone and chip through the wall.
  • Replace it and run to the the right. There should be a room with a desk.
  • Dig up from this room. Now, run to the final wall. Chipping it will cause a Lockdown, but if you have the Multitool, you can make the run before the snipers shoot you.
  • Once you’ve chipped the wall, high-tail it out of there!

Congatulations! You have escaped!

I'm only human...[edit | edit source]

This is a single player only escape, meaning that it is impossible to escape this way in multiplayer.

This escape method will have you pretend to be a human in order to depart from Area 17.

Congrats! Freedom is yours on Area 17!

Alien Technology[edit | edit source]

This is a multiplayer only escape, meaning that it is impossible to escape this way in single player.

This final escape method will have you and your comrade fix the UFO on the top layer of the map.

Congrats! You have flown away in an UFO to freedom!

Videos[edit | edit source]

Alien Technology Escape Guide

Perimeter Breakout Escape Guide

I'm Only Human Escape Guide