Area 17

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Area 17.jpg

Area 17 is one of the Maps in The Escapists 2. Six keys are needed to unlock this prison.

Description[edit | edit source]

This secretive military base in the desert is the definition of high-security. If you can slip by the incredibly dedicated guards you may just come across technology that's out of this world....

Special Items[edit | edit source]

The Probe, Empty Cannister, and Inflatable Alien

Trivia[edit | edit source]

Area 17 is a reference to Team 17, the developers, and the Enigmatic Area 51.

Jobs[edit | edit source]

Blacksmith: [Requires: 50 Strength, 80 Intellect] {Income: 70 Money}

Waste Disposal: [Requires: 60 Strength, 30 Intellect] {Income: 35 Money}

Engineering: [Requires: 30 Strength, 80 Intellect] {Income: 75 Money}

Plumbing: [Requires: 40 Strength, 40 Intellect] {Income: 50 Money}

Schedule[edit | edit source]

04:00 - 05:00 Rollcall
05:00 - 06:00 Shower Time
06:00 - 08:00 Job Time
08:00 - 10:00 Free Time
10:00 - 11:00 Exercise
11:00 - 12:00 Rollcall
12:00 - 13:00 Breakfast Time
13:00 - 14:00 Shower Time
14:00 - 16:00 Job Time
16:00 - 19:00 Free Time
19:00 - 20:00 Shower Time
20:00 - 21:00 Rollcall
21:00 - 04:00 Lights out

Escape Methods[edit | edit source]

Currently, there are 3 ways you can escape from Area 17. Here they are in order:[1]

Perimeter Breakout[edit | edit source]

  • In order to escape, you will first need to get your intellect to 60.
  • Next, you will need to get 4 items: a plastic red key, Sturdy cutters, a Sturdy shovel and an adrenaline shot
  • After you come into possession of all the items, you are ready to make your escape.
  • Before the last roll call of the day, go to your cell and craft a bed dummy. Place him in, and take all your items.
  • Once it hits lights out go to the generator and drop all of your contraband right outside of it turn it off then take your items up to the UFO room
  • Go through the Red Key door to the side of the prison and cut through
  • Now with the shovel chip away the wall (because there aren't any crowbars for pickaxes). If you get too tired use an adrenaline shot to continue

Congrats! You have escaped!


There is a second way to escape in Perimeter Breakout . First make all the items for a Sturdy Shovel. If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to rollcall. It may not be there but usually is. Next get yourself a guard outfit. Finally craft a bed dummy. You are now ready to escape Area 17. Wait until lights out. Chip through the wall of your cell. Then go to the Guard Desk near the area of roll call which is on the guard side of the place. There will an Alien in a Jar. Lastly, dig up at the last spot of room. You will avoid the electric fence. Last but not least, go to the border wall and chip at it. Avoid all spotlights or you will be caught. Congrats! You have escaped Area 17!

I'm only human...[edit | edit source]

This is a singleplayer only escape, meaning that it is impossible to escape this way on multiplayer.

This escape method will have you pretend to be a human in order to depart from Area 17.

Congrats! Freedom is yours on Area 17!

Alien Technology[edit | edit source]

This is a multiplayer only escape, meaning that it is impossible to escape this way on singleplayer.

This final escape method will have you and your comrade fix the UFO on the top layer of the map.

Congrats! You have flown away in an UFO to freedom!

Videos[edit | edit source]

Alien Technology Escape Guide

Perimeter Breakout Escape Guide

I'm Only Human Escape Guide